Releases: SpectralPack/Talisman
Releases · SpectralPack/Talisman
v2.2.0
What's Changed
- [I46] BigNum: fix comparisons with 0 and for negatives-to-negatives by @Airtoum in #47
- [I45] Use number-safe utility function for hand color by @Airtoum in #48
- Fixing crashes and unexpected behavior resulting from latest changes by @bobjoe400 in #49
- (perceived) fix for decimal hand levels by @bobjoe400 in #55
- Update .gitignore by @Dragokillfist in #57
- basically all the fixes in the last week by @MathIsFun0 in #54
New Contributors
- @Airtoum made their first contribution in #47
- @bobjoe400 made their first contribution in #49
- @Dragokillfist made their first contribution in #57
Full Changelog: v2.1.0...v2.20
v2.2.0a
What's Changed
- ensuring :pow is not being called on a primitive, used ^ instead by @charging1948 in #67
New Contributors
- @charging1948 made their first contribution in #67
Full Changelog: v2.20...v2.2.0a
v2.1.0
What's Changed
- Hand levels and dollars are now also handled by Talisman
- Compatibility with the latest version of Steamodded
New Contributors
- @MaxNeedsSnacks made their first contribution in #37
Full Changelog: v2.0.2...v2.1.0
v2.0.2
- Fixed an issue where leveling up a poker hand prevented Talisman's increased score limit from applying unless Cryptid is installed
- Fixed formatting issues with BigNum and OmegaNum numbers in card descriptions with Steamodded
v2.0.1
What's Changed
- Added the option to use OmegaNum to handle scoring, increasing the limit from ~10^10^308 to ~10{1000}10 (by @Mathguy23)
- Added API for scoring with higher-order operations (XChips, ^Mult, ^Chips, ^^Mult, ^^Chips, ^^^Mult, ^^^Chips, Hyperoperational Mult, Hyperoperational Chips) (by @jenwalter666)
- Score calculations now run as a separate coroutine, to prevent game freezes and crashes from very long scoring operations (by @cg-223)
- Many bugfixes and improvements
New Contributors
- @stupxd made their first contribution in #4
- @jenwalter666 made their first contribution in #7
- @WilsontheWolf made their first contribution in #9
- @Mathguy23 made their first contribution in #10
- @Aurelius7309 made their first contribution in #14
- @larswijn made their first contribution in #24
- @cg-223 made their first contribution in #25
Full Changelog: v1.2.2...v2.0.1
v1.2.2
Fixed a bug where only the mantissa of numbers were being loaded properly from savefiles
Note: For installing the latest release of Cryptid, use the version bundled in Cryptid's latest release
v1.2.1
Fixed a bug where saves could not be loaded
v1.2.0
- Made the option to increase the score cap toggleable (so the animation remover can be used separately)
- Fixed a bug where chips weren't being handled by Talisman
v1.1.11
- Fixed performance issues related to changes in v1.1.10
v1.1.10
- Fixed a crash on profiles without all Jokers with score requirements unlocked
- Fixed a crash that prevented reopening some save files