- Bay Area, CA
- https://mhalber.github.io/
Matt Keeter
mkeeter
Weird CAD and graphics research; embedded software and systems engineering.
@oxidecomputer Cambridge, MA
Geometry Collective
GeometryCollective
The Geometry Collective is a group of researchers at Carnegie Mellon University focusing broadly on the interaction between geometry and computation.
Pittsburgh, PA
Nicholas Sharp
nmwsharp
3D geometry researcher: computer graphics/vision, geometry processing, and 3D machine learning
Seattle, WA
Bram Stolk
stolk
Bram is a coder with a preference for C and UNIX. He is the author of The Little Crane That Could.
Game Studio Abraham Stolk Inc. Vancouver
Morgan McGuire
morgan3d
Known for Roblox, NVIDIA, Pasteur, Graphics Codex, Markdeep, G3D, Quadplay, Skylanders, Titan Quest, Vicarious Visions, Unity, Activision, Williams, U.Waterloo
Casual Effects Vancouver, BC
Norbert Nopper
McNopper
Passionate software developer using old-school and modern 3D formats and 3D graphic APIs.
Co-specifier of the 3D format glTF.
Opinions are my own.
Germany
John Tsiombikas
jtsiomb
I'm a hacker. I usually hack graphics and low-level systems code, less frequently electronics and homebrew computers.
Patrick Cozzi
pjcozzi
Chief Platform Officer, Bentley Systems | Founder, @CesiumGS
Cesium Philadelphia, PA
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