- Bay Area, CA
- https://mhalber.github.io/
Starred repositories
[CVPR 2025 Best Paper Award Candidate] VGGT: Visual Geometry Grounded Transformer
A framework for rapid prototyping and development of real-time rendering techniques.
Everything we actually know about the Apple Neural Engine (ANE)
A native, user-mode, multi-process, graphical debugger.
Automatic build of dawn (WebGPU) for Windows
a programming library with geometric algorithms
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
A modular Windows.h Header. Licensed under Public Domain & MIT.
High quality system independent, portable, open source libm implementation
DiffusionFastForward: a free course and experimental framework for diffusion-based generative models
Fast O(1) offset allocator with minimal fragmentation
this repository accompanies the book "Grokking Deep Learning"
A guide to using modern OpenGL functions.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Automatic Differentiation in Geometry Processing Made Simple
A collection of utility functions to prototype geometry processing research in python
💡 Experimental real-time global illumination renderer 🦀
Fast symbolic computation, code generation, and nonlinear optimization for robotics
An easily integrable Cholesky solver on CPU and GPU
Lightning fast C++/CUDA neural network framework
mini libraries / experimental tools and reusable snippets