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Releases: modio/modio-ue

v2025.5

05 May 05:22
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Updates

  • Improved support for projects that enforce the use of TObjectPtr instead of raw pointers
  • Updated Native SDK to 2025.5 release

Bugfixes

  • Do not overwrite cached initialization options if init was unsuccessful or had already been performed

As always, please use the attached archive rather than the autogenerated files Github produces so that our submodule dependencies are included.

v2025.4

03 Apr 22:03
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Updates

  • Updated documentation regarding GetTermsOfUseAsync and the use of bUserHasAcceptedTerms during authentication
  • NativeSDK updated to 2025.4

Bugfixes

  • Build scripts will no longer throw an error for missing platform folders

As always, please use the attached archive rather than the autogenerated files Github produces so that our submodule dependencies are included.

v2025.3

10 Mar 03:56
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Updates

  • Support for UE 5.5 added
  • Bump NativeSDK to 2025.3

As always, please use the attached archive rather than the autogenerated files Github produces so that our submodule dependencies are included.

v2025.2

04 Feb 01:52
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Updates

  • NativeSDK updated to 2025.2
  • Explicit support for LinuxArm64 builds
  • Updated comments for types in the public interface of the plugin

Bugfixes

  • Explicitly instantiate GetRawList for some types to avoid issues in
    DebugGame configurations

As always, please use the attached archive rather than the autogenerated files Github produces so that our submodule dependencies are included.

v2024.11

05 Dec 05:43
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Updates

  • Struct instances representing invalid values are now handled more consistently with the underlying SDK
  • bUseBackgroundThread now exposed to Blueprint
  • NativeSDK updated to 2024.11

As always, please use the attached archive rather than the autogenerated files Github produces so that our submodule dependencies are included.

v2024.10

01 Nov 01:49
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Updates

  • The plugin now uses a different method to detect if files should be automatically regenerated rather than relying on the presence or
    absence of a .git directory for the NativeSDK. If you are using the plugin as a submodule and would like the plugin to automatically
    regenerate those files after using git to update it, please add ProjectDefinitions.Add("MODIO_DEVELOPMENT_MODE") to your project's
    target.cs file to ensure those changes are picked up.
  • NativeSDK updated to 2024.10 release

Bugfixes

  • Getting Started widget should now display correctl 10232 y once more

As always, please use the attached archive rather than the autogenerated files Github produces so that our submodule dependencies are included.

v2024.9

01 Oct 05:09
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Updates

  • New Session Playtime metrics functions are available. Please see MetricsSessionStartAsync, MetricsSessionEndAsync and related functions for details about this feature.
    ** Please note that Session Metrics are a premium feature. Please speak to your mod.io contact for more information.
  • Documentation Updates
  • NativeSDK updated to 2024.9.1

Bugfixes

  • Added new define to work around binary incompatibility issue caused by MSVC's STL implementation adding a new constexpr constructor for std::mutex

    As always, please use the attached archive rather than the autogenerated files Github produces so that our submodule dependencies are included.

2024.8

30 Aug 05:40
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Updates

  • Consumption and refreshing of platform entitlements is now available
    via RefreshUserEntitlementsAsync
  • Support for some additional languages via SetLanguage
  • NativeSDK updated to 2024.8

Breaking Changes

  • The existing UI implementation has been moved from the core plugin to its own
    repository. It is now available at
    https://github.com/modio/modio-ue-legacy-ui .

  • We recommend studios who do not already have a dependency on the
    legacy UI implementation consider implementing their in-game UGC
    browsing and installation functionality via our new component-driven UI
    framework, available at https://github.com/modio/modio-ue-component-ui .

    As always, please use the attached archive rather than the autogenerated files Github produces so that our submodule dependencies are included.

v2024.7

01 Aug 00:00
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Updates

  • New Detailed logging level to strike a better balance between logging all file IO and including more detailed output from HTTP requests
  • Static localization data based on Display Strings for enums is now included as a string table
  • NativeSDK updated to 2024.7 release

Breaking Changes

  • UserDerivedToken renamed to UserDelegationToken

Please use the attached source archive rather than the one automatically generated by Github, to include our submodule dependencies.

v2024.6

27 Jun 04:22
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Updates

  • Unreal 5.4 fully supported on all platforms
  • NativeSDK updated to 2024.6 release
  • UI Input Glyphs updated for platform compliance
  • FModioModInfo::Price and related delegate parameters updated to FModioUnsigned64 and uint64 for C++ and BP respectively

Bugfixes

  • Fix a crash on filter category switching in the UI

Deprecations

  • This will be the last Unreal Plugin release with official Unreal 5.1 support.
  • In the 2024.9 release, the UI implementation included in the plugin will be migrating to its own dedicated plugin and repository.
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