Tags: modio/modio-ue
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2025.5 Updates * Improved support for projects that enforce the use of TObjectPtr instead of raw pointers * Squashed some spurious warnings about missing folders during build * Updated Native SDK to 2025.5 release Bugfixes * Do not overwrite cached initialization options if init was unsuccessful or had already been performed
2025.4 Updates * Updated documentation regarding GetTermsOfUseAsync and the use of bUserHasAcceptedTerms during authentication * NativeSDK updated to 2025.4 Bugfixes * Build scripts will no longer throw an error for a missing platform folder that doesn't need to exist
2025.2 Updates * NativeSDK updated to 2025.2 * Explicit support for LinuxArm64 builds * Updated comments for types in the public interface of the plugin Bugfixes * Explicitly instantiate GetRawList for some types to avoid issues in DebugGame configurations
2024.10 Updates * The plugin now uses a different method to detect if files should be automatically regenerated rather than relying on the presence or absence of a .git directory for the NativeSDK. If you are using the plugin as a submodule and would like the plugin to automatically regenerate those files after using git to update it, please add ProjectDefinitions.Add("MODIO_DEVELOPMENT_MODE") to your project's target.cs file to ensure those changes are picked up. * NativeSDK updated to 2024.10 release Bugfixes * Getting Started widget should now display correctly once more
2024.9 Updates * New Session Playtime metrics functions are available. Please see `MetricsSessionStartAsync`, `MetricsSessionEndAsync` and related functions for details about this feature. ** Please note that Session Metrics are a premium feature. Please speak to your mod.io contact for more information. * Documentation Updates * NativeSDK updated to 2024.9.1 Bugfixes * Added new define to work around binary incompatibility issue caused by MSVC's STL implementation adding a new constexpr constructor for std::mutex
2024.8 Updates * Consumption and refreshing of platform entitlements is now available via RefreshUserEntitlementsAsync * Support for some additional languages via SetLanguage Breaking Changes * The existing UI implementation has been moved from the core plugin to its own repository. It is now available at https://github.com/modio/modio-ue-legacy-ui . * We recommend studios who do not already have a dependency on the legacy UI implementation consider implementing their in-game UGC browsing and installation functionality via our new component-driven UI framework, available at https://github.com/modio/modio-ue-component-ui .
2024.7 Updates * New Detailed logging level to strike a better balance between logging all file IO and including more detailed output from HTTP requests * Static localization data based on Display Strings for enums is now included as a string table * NativeSDK updated to 2024.7 release Breaking Changes * UserDerivedToken renamed to UserDelegationToken
2024.6 Updates * Unreal 5.4 fully supported on all platforms * NativeSDK updated to 2024.6 release * UI Input Glyphs updated for platform compliance * `FModioModInfo::Price` and related delegate parameters updated to `FModioUnsigned64` and `uint64` for C++ and BP respectively Bugfixes * Fix a crash on filter category switching in the UI Deprecations * This will be the last Unreal Plugin release with official Unreal 5.1 support. * In the 2024.9 release, the UI implementation included in the plugin will be migrating to its own dedicated plugin and repository.
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