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v2025.5

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2025.5

Updates

* Improved support for projects that enforce the use of TObjectPtr
  instead of raw pointers
* Squashed some spurious warnings about missing folders during build
* Updated Native SDK to 2025.5 release

Bugfixes

* Do not overwrite cached initialization options if init was
  unsuccessful or had already been performed

v2025.4

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2025.4

Updates

* Updated documentation regarding GetTermsOfUseAsync and the use of
  bUserHasAcceptedTerms during authentication
* NativeSDK updated to 2025.4

Bugfixes

* Build scripts will no longer throw an error for a missing platform
  folder that doesn't need to exist

v2025.3

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2025.3

Updates

* Bump NativeSDK to 2025.3
* Support for UE 5.5 added

v2025.2

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2025.2

Updates

* NativeSDK updated to 2025.2
* Explicit support for LinuxArm64 builds
* Updated comments for types in the public interface of the plugin

Bugfixes

* Explicitly instantiate GetRawList for some types to avoid issues in
  DebugGame configurations

v2024.11

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2024.11

Updates

* Struct instances representing invalid values are now handled more
  consistently with the underlying SDK
* bUseBackgroundThread now exposed to Blueprint
* NativeSDK updated to 2024.11

v2024.10

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2024.10

Updates

* The plugin now uses a different method to detect if files should be
  automatically regenerated rather than relying on the presence or
  absence of a .git directory for the NativeSDK. If you are using the
  plugin as a submodule and would like the plugin to automatically
  regenerate those files after using git to update it, please add
  ProjectDefinitions.Add("MODIO_DEVELOPMENT_MODE") to your project's
  target.cs file to ensure those changes are picked up.
* NativeSDK updated to 2024.10 release

Bugfixes

* Getting Started widget should now display correctly once more

v2024.9

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2024.9

Updates

* New Session Playtime metrics functions are available. Please see
  `MetricsSessionStartAsync`, `MetricsSessionEndAsync` and related
  functions for details about this feature.
** Please note that Session Metrics are a premium feature. Please speak
to your mod.io contact for more information.
* Documentation Updates
* NativeSDK updated to 2024.9.1

Bugfixes

* Added new define to work around binary incompatibility issue caused by
  MSVC's STL implementation adding a new constexpr constructor for
  std::mutex

v2024.8

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2024.8

Updates

* Consumption and refreshing of platform entitlements is now available
  via RefreshUserEntitlementsAsync
* Support for some additional languages via SetLanguage

Breaking Changes

* The existing UI implementation has been moved from the core plugin to its own
  repository. It is now available at
  https://github.com/modio/modio-ue-legacy-ui .

* We recommend studios who do not already have a dependency on the
  legacy UI implementation consider implementing their in-game UGC
  browsing and installation functionality via our new component-driven UI
  framework, available at https://github.com/modio/modio-ue-component-ui
  .

v2024.7

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2024.7

Updates

* New Detailed logging level to strike a better balance between logging all file IO and including more detailed output from HTTP requests
* Static localization data based on Display Strings for enums is now included as a string table
* NativeSDK updated to 2024.7 release

Breaking Changes

* UserDerivedToken renamed to UserDelegationToken

v2024.6

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2024.6

Updates

* Unreal 5.4 fully supported on all platforms
* NativeSDK updated to 2024.6 release
* UI Input Glyphs updated for platform compliance
* `FModioModInfo::Price` and related delegate parameters updated to `FModioUnsigned64` and `uint64` for C++ and BP respectively

Bugfixes

* Fix a crash on filter category switching in the UI

Deprecations

* This will be the last Unreal Plugin release with official Unreal 5.1 support.
* In the 2024.9 release, the UI implementation included in the plugin will be migrating to its own dedicated plugin and repository.
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