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KoF Combo Hitbox Viewer
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odabugs/kof-combo-hitboxes
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King of Fighters '98UMFE and 2002UM hitbox viewer https://github.com/odabugs/kof-combo-hitboxes To compile with MinGW: make.bat (native), ./make (Linux + MinGW or Cygwin) Compilation with Visual Studio currently not supported. Usage notes: - Requires Windows Vista or newer, with Windows Aero and Desktop Window Manager (DWM) enabled. - Start either KOF '98UMFE or KOF 2002UM, then start the viewer .exe. - Additional instructions and hotkeys are presented upon program startup. TODO: - Support loading settings (e.g., box colors) from a config file. - Make box layer drawing order configurable (currently hardcoded). - Figure out proximity detection for moves like Kyo hcb+K or Clark running grab. - Look into API hooking. - Does Microsoft Detours play well with MinGW? - Possible MinGW-friendly alternative: https://github.com/TsudaKageyu/minhook - http://www.codeproject.com/Articles/44326/MinHook-The-Minimalistic-x-x-API-Hooking-Libra - Maybe integrate the Steam Anti-Anti Debugger? - http://www.thehackerwithin.com/blog/11-08-07/Steam_s_anti-debugging_code.aspx - Support KOF 2002UM's Type A graphics setting (sprites are scaled differently in Type A) Known issues: - Pivots/hitboxes don't show up in Steam screenshots (probably solved by API hooking). - Timing is not yet perfectly synchronized with the game. - This makes displaying throw boxes at the right time so unreliable that we just display whatever data is in the throwbox slot for now (works good enough for wiki data-collecting purposes). - Stun recovery gauge can appear inaccurate for a brief time if the stunned player mashes to recover from dizzy state faster.
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