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King of Fighters '98UMFE and 2002UM hitbox viewer
https://github.com/odabugs/kof-combo-hitboxes

To compile with MinGW: make.bat (native), ./make (Linux + MinGW or Cygwin)
Compilation with Visual Studio currently not supported.

Usage notes:
- Requires Windows Vista or newer, with Windows Aero and Desktop Window
  Manager (DWM) enabled.
- Start either KOF '98UMFE or KOF 2002UM, then start the viewer .exe.
- Additional instructions and hotkeys are presented upon program startup.

TODO:
- Support loading settings (e.g., box colors) from a config file.
- Make box layer drawing order configurable (currently hardcoded).
- Figure out proximity detection for moves like Kyo hcb+K or Clark running grab.
- Look into API hooking.
  - Does Microsoft Detours play well with MinGW?
  - Possible MinGW-friendly alternative: https://github.com/TsudaKageyu/minhook
    - http://www.codeproject.com/Articles/44326/MinHook-The-Minimalistic-x-x-API-Hooking-Libra
- Maybe integrate the Steam Anti-Anti Debugger?
  - http://www.thehackerwithin.com/blog/11-08-07/Steam_s_anti-debugging_code.aspx
- Support KOF 2002UM's Type A graphics setting (sprites are scaled differently in Type A)

Known issues:
- Pivots/hitboxes don't show up in Steam screenshots (probably solved by API hooking).
- Timing is not yet perfectly synchronized with the game.
  - This makes displaying throw boxes at the right time so unreliable that
    we just display whatever data is in the throwbox slot for now
    (works good enough for wiki data-collecting purposes).
- Stun recovery gauge can appear inaccurate for a brief time if the stunned
  player mashes to recover from dizzy state faster.

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KoF Combo Hitbox Viewer

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