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v0.1.16

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wrap MatlabIO.hpp (elucideye#100)

```
#if defined(ACF_SERIALIZE_WITH_CVMATIO)
#  include <MatlabIO.hpp>
#endif
```

resolve post iwyu refactoring issue and bump cmake patch version

v0.1.15

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add option for parallel texture fetch (elucideye#99)

v0.1.14

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Merge pull request elucideye#92 from elucideye/pr.stand.alone

restructure for stand-alone builds of src/app w/ GIT_SELF

v0.1.13

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Merge pull request elucideye#90 from elucideye/pr.git_self

refactoring for GIT_SELF tests

v0.1.12

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support user defined colorspace in acf-pyramid (elucideye#80)

v0.1.8

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fix CV_8UC1 thresholds for direct cv::Mat4b gpgpu ACF texture process…

…ing (elucideye#66)

* fix CV_8UC1 thresholds for direct cv::Mat4b gpgpu ACF texture processing

* fix CV_8UC1 thresholds for direct cv::Mat4b gpgpu ACF texture processing (these were being scaled (x 255) correctly during `*.mat` and `*.cpb` deserialization but they also required a conversion to CV_8UC1 format — CV_Assert() tests have been added to cover this case
* various updates to the pipeline test to support direct in report testsing and comparison between the ACF cpu pyramid based processing and the optimized GPGPU pyramid approximation
  + refactoring of GPUDetectionPipeline to accomodate both CPU and interleaved read/rocessing GPU based pipelines
  + return backing cv::Mat storage for FrameInput in pipeline Application test : getFrameInput(ogles_gpgpu::FrmaeInput &frame)
  + add pipeline GPUDetectionPipeline flags to toggle cpu/gpu processing for comparison/debugging
  + move VideoCaptureImage.{h,cpp} to separate files
* add simple parallel_for evaluation of detection scales (use randomized indices for first scheduler)
* bump version

* clang-format everything

* for max resolution in cv::VideoCapture interface, add comments

* support user specified webcam size from command line for cv::VideoCapture (--size=1920x1080), since auto/max approach doesn't work consistently

v0.1.5

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GLSL + C preprocessor syntax fixes for MSVC builds (elucideye#6
75C0
1)

* GLSL + C preprocessor syntax fixes for MSVC builds

* bump version

* fix shader syntax

v0.1.2

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new upload tokens

we also bump the version since 0.1.1 was taken in the last tag

v0.1.1

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Version 0.1.1

0