10000 Remove hero selection warnings by nwinter · Pull Request #7771 · codecombat/codecombat · GitHub
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Remove hero selection warnings #7771

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Merged
merged 2 commits into from
Oct 18, 2024
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nwinter
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@nwinter nwinter commented Oct 17, 2024

Had Claude fix up the decaffeination on a function, ran eslint-fix on its file. Then cleaned up some warnings about not having equipping stats that were happening in PlayHeroesModal when playing with Junior heroes.

Summary by CodeRabbit

  • Refactor

    • Improved code readability and consistency in the ThangType class through destructuring assignments, arrow functions, and standardized array methods.
    • Enhanced error handling and formatting for better clarity.
  • New Features

    • Updated PlayHeroesModal to include an additional kind field in the heroes projection, affecting how hero data is processed and displayed.
    • Simplified null checks in the modal's constructor for improved logic flow.

Just had Claude fix up the decaffeination here. Ran eslint-fix.
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coderabbitai bot commented Oct 17, 2024

Walkthrough

This pull request encompasses refactoring and improvements in the ThangType and PlayHeroesModal classes. In ThangType.js, changes include code simplifications, enhanced readability through destructuring and arrow functions, and improved error handling. The PlayHeroesModal.js file sees updates to the setProjection method and constructor logic, particularly for handling junior user options. Overall, the functionality remains unchanged, focusing on code quality and clarity.

Changes

File Change Summary
app/models/ThangType.js - Refactored code for readability (destructuring, arrow functions, conditional statements).
- Introduced nullish coalescing operator for classStatAverages.
- Standardized use of array methods (replaced Array.from() with map and filter).
- Improved error handling in loadAllRasterTextureAtlases.
- Adjusted formatting for consistency.
- Updated method signatures for various functions.
app/views/play/modal/PlayHeroesModal.js - Updated setProjection method to include kind in the heroes collection projection.
- Simplified constructor logic with optional chaining for options.

Possibly related PRs

  • Fix TeacherCourseSolutionView for Junior levels #7711: The changes in TeacherCourseSolutionView.js involve improvements to handling data related to junior levels, which may relate to the overall structure and functionality of the application, similar to the updates made in PlayHeroesModal.js regarding junior user checks.
  • Fix CCJ-123: add "close" button to victory modal #7764: The modifications in HeroVictoryModal.js include updates to the modal's functionality and user interaction, which could be relevant to the changes made in PlayHeroesModal.js that also focus on enhancing user experience within modal components.

Suggested reviewers

  • mrfinch

🐰 In the code, I hop and play,
Refactoring makes it bright as day.
With arrows and maps, I jump with glee,
A cleaner path for all to see.
So let’s embrace this code delight,
For every thang will now feel right! 🌟


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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (4)
app/models/ThangType.js (4)

511-523: Great improvements to the stats calculation logic!

The refactoring of the stats calculation logic enhances clarity and maintainability:

  1. The introduction of classStatAverages makes it easier to manage and update class-specific stat averages.
  2. The use of more descriptive variable names (classSpecificScore, classAverage) improves code readability.
  3. The calculation logic is now more straightforward and easier to understand.

One minor suggestion for further improvement:

Consider extracting the stat calculation logic into a separate helper method to further improve the method's readability and maintainability. For example:

calculateStat(prop, stat, heroClass) {
  const classSpecificScore = stat < 1 ? 10 - (5 / stat) : stat * 5
  const classAverage = this.classStatAverages[prop][heroClass]
  return {
    relative: Math.round(2 * ((classAverage - 2.5) + (classSpecificScore / 2))) / 2 / 10,
    absolute: stat
  }
}

This would allow you to simplify the main method and make it easier to add new stats in the future.


616-616: Good addition to the formatStatDisplay method!

The changes in this method improve its functionality and robustness:

  1. Adding 'backstabDamage' to the i18nKey object ensures proper translation for this stat type.
  2. The use of optional chaining (?.) in accessing nested properties prevents potential errors.

These changes enhance the method's ability to handle different stat types and make it more resilient to undefined properties.

One minor suggestion for further improvement:

Consider using a switch statement or a separate mapping function for the i18nKey object to make it easier to add new mappings in the future. For example:

const getI18nKey = (name) => {
  switch (name) {
    case 'maxHealth': return 'health';
    case 'maxSpeed': return 'speed';
    // ... other cases ...
    case 'backstabDamage': return 'backstab';
    default: return null;
  }
};

const i18nKey = getI18nKey(name);

This approach would make the code more maintainable and easier to extend with new stat types.


Line range hint 739-786: Excellent refactoring of the loadAllRasterTextureAtlases method!

The changes in this method greatly improve its functionality and readability:

  1. Use of modern JavaScript features like arrow functions and Promises makes the asynchronous code more manageable.
  2. Improved error handling with specific error messages aids in debugging.
  3. The code is now more modular and easier to understand.

These changes will make the method more robust and easier to maintain.

One suggestion for further improvement:

Consider using async/await syntax to make the asynchronous code even more readable. For example:

async loadAllRasterTextureAtlases() {
  if (this.loadingRasterAtlas || this.loadedRasterAtlas) return;
  if (!this.get('rasterAtlasAnimations')) return;
  
  this.loadingRasterAtlas = true;
  const keys = Object.keys(this.get('rasterAtlasAnimations'));

  try {
    await Promise.all(keys
      .map(key => _.merge({ key }, this.get('rasterAtlasAnimations')[key]))
      .filter(({ movieClip, textureAtlases }) => !(movieClip && (textureAtlases > 0)))
      .map(async ({ movieClip, textureAtlases, key }) => {
        const { lib, ss, ssMetadata } = await loadCreateJs(`/file/${movieClip}`);
        const images = await Promise.all(textureAtlases
          .map(url => $(`<img crossOrigin='Anonymous', src='/file/${url}' />`))
          .map(tag => new Promise((resolve, reject) => tag.one('load', () => resolve(tag[0]))))
        );
        this.textureAtlases.set(key, { lib, ss, ssMetadata, images });
      }));

    this.loadedRasterAtlas = true;
    this.loadingRasterAtlas = false;
    this.trigger('texture-atlas-loaded');
  } catch (error) {
    console.error('Error loading all ThangType raster animations:', error);
  }
}

This approach would make the asynchronous flow even clearer and easier to follow.


Line range hint 1-965: Overall excellent refactoring and modernization of the ThangType class!

The changes made throughout this file significantly improve its quality, readability, and maintainability:

  1. Adoption of modern JavaScript features (optional chaining, nullish coalescing, arrow functions) throughout the code.
  2. Improved error handling and more informative console warnings.
  3. Refactoring of complex methods (e.g., getHeroStats, loadAllRasterTextureAtlases) for better clarity and modularity.
  4. Consistent use of array methods and functional programming concepts.

These improvements will make the code more robust, easier to maintain, and less prone to runtime errors.

Suggestions for future enhancements:

  1. Consider breaking down this large file into smaller, more focused modules. For example, separate the PrerenderedSpriteSheet and PrerenderedSpriteSheets classes into their own files.
  2. Implement unit tests for the refactored methods to ensure their correctness and prevent future regressions.
  3. Review and update the comments throughout the file to reflect the new implementations and provide clear documentation for complex logic.
  4. Consider using TypeScript to add static typing, which could catch potential errors earlier in the development process and improve code documentation.

Great work on this refactoring effort! The improvements made will significantly benefit the project's maintainability and developer experience.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 4a5c1c8 and 490407e.

📒 Files selected for processing (2)
  • app/models/ThangType.js (10 hunks)
  • app/views/play/modal/PlayHeroesModal.js (1 hunks)
🧰 Additional context used
🔇 Additional comments (5)
app/views/play/modal/PlayHeroesModal.js (2)

68-68: LGTM: Constructor improvements

The changes in the constructor are well-implemented:

  1. Adding a default empty object for the options parameter is a good practice to prevent potential errors.
  2. The simplified logic for determining if the modal is for junior users improves readability.

These changes enhance the code quality without altering the functionality.


Line range hint 1-1024: Acknowledged: Minor formatting and comment updates

The file contains various minor formatting changes and comment updates throughout. These modifications appear to be the result of automatic formatting or linting processes. While they don't affect the functionality of the code, they contribute to improved consistency and readability.

app/models/ThangType.js (3)

483-523: Excellent refactoring of the getHeroStats method!

The changes in this method significantly improve its robustness and readability:

  1. Early returns for invalid hero types (non-hero class or Junior Hero) prevent unnecessary processing.
  2. Use of optional chaining (?.) and nullish coalescing (??=) operators makes the code more concise and less prone to errors.
  3. Improved error handling with informative console warnings helps with debugging.
  4. The code is now more modular and easier to understand.

These changes will make the code more maintainable and less prone to runtime errors.


544-546: Excellent simplification of the skills calculation!

The refactoring of the skills calculation is a great improvement:

  1. The use of array methods (filter and map) makes the code more functional and easier to read.
  2. The regular expression /(Range|Pos|Radius|Damage)$/ efficiently filters out unwanted skills.
  3. The _.string.titleize and _.string.humanize functions ensure consistent formatting of skill names.

This change reduces the complexity of the code while maintaining its functionality, making it more maintainable and less prone to errors.


939-939: Good use of object property shorthand!

The update to the buildSpriteSheet method in the PrerenderedSpriteSheet class is a nice improvement:

  1. Using object property shorthand (animations: this.get('animations')) makes the code more concise and aligned with modern JavaScript practices.
  2. This change maintains the functionality while slightly improving readability.

This small update contributes to the overall modernization and consistency of the codebase.

@@ -65,7 +65,7 @@ module.exports = (PlayHeroesModal = (function () {
this.heroes = new CocoCollection([], { model: ThangType })
this.isJunior = this.options.level?.get('product') === 'codecombat-junior' || this.options.campaign?.get('slug') === 'junior'
this.heroes.url = '/db/thang.type?view=' + (this.isJunior ? 'heroes-junior' : 'heroes')
this.heroes.setProjection(['original', 'name', 'slug', 'soundTriggers', 'featureImages', 'gems', 'heroClass', 'description', 'components', 'extendedName', 'shortName', 'unlockLevelName', 'i18n', 'poseImage', 'tier', 'releasePhase', 'ozaria'])
this.heroes.setProjection(['original', 'name', 'slug', 'soundTriggers', 'featureImages', 'gems', 'heroClass', 'description', 'components', 'extendedName', 'shortName', 'unlockLevelName', 'i18n', 'poseImage', 'tier', 'releasePhase', 'ozaria', 'kind'])
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💡 Codebase verification

Issue Found: Unused 'kind' Field in Hero Projection

The kind field has been added to the hero projection array in PlayHeroesModal.js, but it is not utilized anywhere within the file. Including unused fields can lead to unnecessary data retrieval and increased payload sizes.

  • Recommendation: Remove 'kind' from the projection array in PlayHeroesModal.js to optimize data fetching.
🔗 Analysis chain

Approved: Addition of 'kind' to hero projection, but clarification needed

The addition of 'kind' to the hero projection array is noted. This change seems intentional and likely serves a purpose in the application.

However, to ensure a comprehensive understanding of this modification:

  1. Could you provide more context on why 'kind' was added to the projection?
  2. Are there any new features or changes in other parts of the application that now utilize this 'kind' field?
  3. Have you considered any potential performance implications of fetching this additional field for all heroes?

To verify the usage of the new 'kind' field, we can search for its occurrences in the codebase:


Let's verify if the kind field is actively used within PlayHeroesModal.js after being fetched.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for usage of hero 'kind' field
rg "hero.*kind" --type js

Length of output: 1335


Script:

#!/bin/bash
# Search for usage of 'kind' field in PlayHeroesModal.js
rg "kind" app/views/play/modal/PlayHeroesModal.js

Length of output: 306

@nwinter nwinter merged commit adb6418 into master Oct 18, 2024
2 checks passed
@nwinter nwinter deleted the nwinter/remove-hero-selection-warning branch October 18, 2024 16:32
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