8000 Pull requests · freeorion/freeorion · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Pull requests: freeorion/freeorion

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

Prepare release 0.5.1.1
#5252 opened Jun 15, 2025 by o01eg Loading… v0.5.1.1 Release
Create cn.txt category:feature The Issue/PR describes or implements a new game feature. component:translation The Issue/PR provides or updates translations or deals with the translation process in general.
#5219 opened May 7, 2025 by MeizhouWan Loading…
Runtime improvement designwnd
#5213 opened Apr 16, 2025 by Mr-Twave Draft
Refactor Pathfinder universe graphs (ref issue #5200) category:feature The Issue/PR describes or implements a new game feature. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#5211 opened Apr 14, 2025 by Mr-Twave Draft
Change type of resource.path option to boost::filesystem::path category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:internal The Issue/PR deals with any project component that has no explicit `component` label. status:help wanted Other developers or external contributors are welcome to support developing this Issue/PR.
#5198 opened Apr 6, 2025 by o01eg Loading… v0.5.2 Release
Fix the running of github CICD on ubuntu when CMakeLists.txt changes category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:infrastructure The Issue/PR deals with development aiding infrastructure like CI, distribution or helper tools. status:cherry-pick for release The PR should be applied to the currently open release branch.
#5168 opened Mar 16, 2025 by vincele Loading…
Check the capital has neighbouring system (SmokeTestGame) category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#5163 opened Mar 14, 2025 by agrrr3 Loading… v0.5.2 Release
Use Boost.Process V2 if available category:refactoring The Issue/PR describes or contains an improved implementation. component:internal The Issue/PR deals with any project component that has no explicit `component` label. status:help wanted Other developers or external contributors are welcome to support developing this Issue/PR.
#5156 opened Mar 10, 2025 by o01eg Draft
Time in int16_t category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#5123 opened Feb 22, 2025 by geoffthemedio Loading…
Add exploration research from killed ships as well category:refactoring The Issue/PR describes or contains an improved implementation. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#5006 opened Aug 21, 2024 by agrrr3 Draft
Fix out-of-codepage unicode path handling for sounds and fonts category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#4990 opened Jul 29, 2024 by Blue-Award Loading…
rule move before production effects to after production category:refactoring The Issue/PR describes or contains an improved implementation. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#4979 opened Jul 17, 2024 by agrrr3 Draft
Restrict meter updates for newly created objects to newly created ones category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4968 opened Jul 1, 2024 by agrrr3 Draft
Avoid warning about __TIME__ in non-test builds category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:build system The Issue/PR deals with CMake, Visual Studio or the general build process.
#4966 opened Jun 29, 2024 by Grummel7 Loading…
arc syphon part category:feature The Issue/PR describes or implements a new game feature. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4951 opened May 28, 2024 by agrrr3 Draft
Tweak - Give the whole robotic hull line robotic repair category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4939 opened Apr 29, 2024 by MichaelCourtney Loading…
Increase Charge bonus with speed category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4936 opened Apr 27, 2024 by MichaelCourtney Loading…
Rebalance Organic Growth/Organic Hulls category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4914 opened Apr 4, 2024 by MichaelCourtney Loading…
Swap order of monster and special placement in universe generation category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4880 opened Mar 8, 2024 by MichaelCourtney Loading…
(AI)Tweak research tree category:tweak The PR contains insignificant code changes, like code style grooming or value tweaking. component:AI The Issue/PR deals with the Python AI decision making code or affects it.
#4879 opened Mar 7, 2024 by MichaelCourtney Loading…
initiate combat for hidden blockade category:feature The Issue/PR describes or implements a new game feature. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4835 opened Jan 5, 2024 by agrrr3 Loading…
Prevent meters from being set to a value above LARGE_VALUE category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics. priority:low The Issue/PR is of minor importance/urgency and can be set aside for more urgent tasks.
#4807 opened Dec 15, 2023 by geoffthemedio Loading… v0.5.0.1
Include all owned objects in resource generation tally for players list category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4764 opened Oct 4, 2023 by geoffthemedio Loading…
[AI] Remove hardcoded outpost cost category:refactoring The Issue/PR describes or contains an improved implementation. component:AI The Issue/PR deals with the Python AI decision making code or affects it.
#4752 opened Sep 25, 2023 by Cjkjvfnby Loading…
Rename GameRules to GameRulesDefinition to avoid conflict with GameRules category:refactoring The Issue/PR describes or contains an improved implementation. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4726 opened Sep 1, 2023 by Cjkjvfnby Loading…
ProTip! Type g p on any issue or pull request to go back to the pull request listing page.
0