-
Notifications
You must be signed in to change notification settings - Fork 2.1k
Insights: luanti-org/luanti
Overview
Could not load contribution data
Please try again later
7 Pull requests merged by 7 people
-
Add documentation for ValueNoise during load time
#16235 merged
Jun 7, 2025 -
Don't force-enable tileable_horizontal/vertical for solid nodes
#16230 merged
Jun 7, 2025 -
Fix
model[]
not supporting float frames#16226 merged
Jun 7, 2025 -
Clean up makeScreenshot() and make message translateable
#16225 merged
Jun 7, 2025 -
Remove redundant descriptions from key bindings
#16220 merged
Jun 7, 2025 -
mod_channel_join had no return documentation at all
#16218 merged
Jun 7, 2025 -
Formspec: change tabs with ctrl+tab
#16167 merged
Jun 7, 2025
6 Pull requests opened by 5 people
-
Remove MapSector, take 2
#16223 opened
Jun 4, 2025 -
Fix Y-slices with num_emerge_threads > 1
#16224 opened
Jun 4, 2025 -
Add mapgen descriptions
#16237 opened
Jun 7, 2025 -
Add `default_mapgen` game setting
#16238 opened
Jun 7, 2025 -
Add new setting to enable/disable dark mode in main menu
#16239 opened
Jun 7, 2025 -
add shooting stars
#16242 opened
Jun 8, 2025
13 Issues closed by 5 people
-
Proposal: simple transform animations for entities.
#14358 closed
Jun 9, 2025 -
Smooth Rotation with set_yaw for lua entities
#14599 closed
Jun 9, 2025 -
Expose key/controls names to Lua
#16236 closed
Jun 7, 2025 -
Remove "Key for toggling $FOO" tooltips (and translations)
#16168 closed
Jun 7, 2025 -
SDL_PollEvent took too long
#16232 closed
Jun 6, 2025 -
Minetest → Luanti rename checklist
#15322 closed
Jun 5, 2025 -
I can't collect iron
#16228 closed
Jun 5, 2025 -
luanti 5.12 not on f-droid yet
#16227 closed
Jun 5, 2025 -
Display votes and reviews from contentdb
#11186 closed
Jun 4, 2025 -
Add content/pkgmgr unit tests
#12295 closed
Jun 4, 2025 -
Search bar of content download section
#13684 closed
Jun 4, 2025 -
Content tab update count badge is unclear
#13989 closed
Jun 4, 2025 -
Link on ingame ContentDB dialog open links in browser
#15884 closed
Jun 4, 2025
8 Issues opened by 7 people
-
A way to make mirrors
#16241 opened
Jun 8, 2025 -
Add lua defined mapgens, as true mapgens in game.conf and world creation
#16240 opened
Jun 7, 2025 -
Extreme lag when moving camera and running through Steam
#16234 opened
Jun 6, 2025 -
Dehardcode inventory open
#16233 opened
Jun 6, 2025 -
support wireframe debug mode on android
#16231 opened
Jun 5, 2025 -
Multi-stage map generation
#16229 opened
Jun 5, 2025 -
Recursive logic for processing drop tables (implementation example)
#16222 opened
Jun 3, 2025 -
Camera position flickering when attached to (some?) moving entity
#16221 opened
Jun 3, 2025
48 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Add matrix & rotation Lua APIs
#16212 commented on
Jun 2, 2025 • 6 new comments -
Add settings and parameters to tweak damage camera effects
#16166 commented on
Jun 4, 2025 • 2 new comments -
Detect mouse moving out of inventory slot
#16101 commented on
Jun 3, 2025 • 1 new comment -
Flexible Physics
#13879 commented on
Jun 9, 2025 • 0 new comments -
Allow combining multiple mesh animations
#12663 commented on
Jun 9, 2025 • 0 new comments -
Make raycasts support collision boxes as well
#12673 commented on
Jun 9, 2025 • 0 new comments -
Make attached entity collisions "bidirectional"
#11906 commented on
Jun 9, 2025 • 0 new comments -
Better physics: "Pushing" objects that retain their velocity upon collision
#12201 commented on
Jun 9, 2025 • 0 new comments -
New API function: Event registerer
#10919 commented on
Jun 9, 2025 • 0 new comments -
Collision not working as expected
#10071 commented on
Jun 9, 2025 • 0 new comments -
High velocity player-entity collisions often fail
#9806 commented on
Jun 9, 2025 • 0 new comments -
Sneaking is broken with nodebox collisionboxes
#9993 commented on
Jun 9, 2025 • 0 new comments -
Overhaul and Expand Physics System for Objects
#9596 commented on
Jun 9, 2025 • 0 new comments -
Improve physics - resistive forces
#9520 commented on
Jun 9, 2025 • 0 new comments -
Add support for basic physics (gravity and friction) for inanimate objects
#9446 commented on
Jun 9, 2025 • 0 new comments -
Enforce speed limit for objects
#9231 commented on
Jun 9, 2025 • 0 new comments -
Flowing water should move all kinds of entities
#6755 commented on
Jun 9, 2025 • 0 new comments -
Add persistent unique identifiers for objects
BF52 #14135 commented on
Jun 4, 2025 • 0 new comments -
Change the way how password is stored in C++ engine.
#14196 commented on
Jun 2, 2025 • 0 new comments -
Monoblocks: optimize blocks that contain a single type of node
#16152 commented on
Jun 5, 2025 • 0 new comments -
Fix in links and names
#16153 commented on
Jun 7, 2025 • 0 new comments -
[MANUAL SQUASH] Formspec: Introduce default element styling/theming
#16161 commented on
Jun 5, 2025 • 0 new comments -
Backport PUC Lua 5.3+ `utf8` library
#16213 commented on
Jun 4, 2025 • 0 new comments -
Decouple TouchControls from keybinding settings
#16215 commented on
Jun 2, 2025 • 0 new comments -
Negative glow does not work as advertised
#16208 commented on
Jun 2, 2025 • 0 new comments -
glTF feature support tracker
#15410 commented on
Jun 2, 2025 • 0 new comments -
Mapgen: "Unfinished" y-slices with num_emerge_threads > 1
#9357 commented on
Jun 4, 2025 • 0 new comments -
Deprecation banner / tag
#15832 commented on
Jun 4, 2025 • 0 new comments -
Support game renaming
#13662 commented on
Jun 4, 2025 • 0 new comments -
Mod conflict gets resolved in an ambiguous way (mod installed multiple times)
#13479 commented on
Jun 4, 2025 • 0 new comments -
Mod icons
#13276 commented on
Jun 4, 2025 • 0 new comments -
`mapgen_river_water_source` cannot be set to air
#15300 commented on
Jun 5, 2025 • 0 new comments -
Deadlock in server shutdown with `core.emerge_area`
#15419 commented on
Jun 5, 2025 • 0 new comments -
ContentDB redesign to-do list
#15241 commented on
Jun 5, 2025 • 0 new comments -
Player can glitch up the wall by walking towards it
#16197 commented on
Jun 6, 2025 • 0 new comments -
Reconsider Shift + Esc = "quit to mainmenu"
#16201 commented on
Jun 6, 2025 • 0 new comments -
Default inventory key "I" should be changed to something more natural
#16052 commented on
Jun 6, 2025 • 0 new comments -
Human-readable control names (keybinding)
#14788 commented on
Jun 7, 2025 • 0 new comments -
Roadmap brainstorm (5.13+)
#16162 commented on
Jun 7, 2025 • 0 new comments -
`/time` has an off-by-1 / rounding error
#16104 commented on
Jun 7, 2025 • 0 new comments -
Get default setting value from settingtypes.txt
#6711 commented on
Jun 8, 2025 • 0 new comments -
adding keybinds to rotate view without using mouse
#15377 commented on
Jun 8, 2025 • 0 new comments -
Pasting is Inconsistent on Windows (due to CRLF)
#16207 commented on
Jun 8, 2025 • 0 new comments -
Support for non axis-aligned collision boxes
#15569 commented on
Jun 9, 2025 • 0 new comments -
Add cylinder as optional entity collider
#6812 commented on
Jun 9, 2025 • 0 new comments -
Node - object collision performance is abysmal for very fast entities
#15227 commented on
Jun 9, 2025 • 0 new comments -
Collision code may miss some collisions because of acceleration
#15236 commented on
Jun 9, 2025 • 0 new comments -
Bounciness issues with large dtime steps
#15027 commented on
Jun 9, 2025 • 0 new comments