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A lightweight, header-only reactive programming framework leveraging modern C++20 features for building efficient dataflow applications.
- Zero-cost abstractions through template metaprogramming
- Compile-time dependency graph optimization
- Minimal runtime overhead with smart change propagation
- Automatic DAG detection and cycle prevention
- Fine-grained change propagation control
- Configurable caching strategies
- Compile-time type checking with C++20 concepts
- Safe value semantics throughout the framework
Feature | Options |
---|---|
Trigger Policy | ValueChange, Threshold, Timer, Custom |
Invalidation | Direct, KeepCalculate, LastValue |
- Compiler: C++20 compatible (GCC 10+, Clang 12+, MSVC 19.30+)
- Build System: CMake 3.15+
To build and install the reaction
reactive framework, follow the steps below:
git clone https://github.com/lumia431/reaction.git && cd reaction
cmake -B build && cd build
cmake --build .
cmake --install . --prefix /your/install/path
After installation, you can include and link against reaction in your own CMake-based project:
find_package(reaction REQUIRED)
target_link_libraries(your_target PRIVATE reaction)
#include <reaction/reaction.h>
#include <iostream>
#include <iomanip>
int main() {
using namespace reaction;
// 1. Create reactive variables
auto buyPrice = var(100.0); // Purchase price
auto currentPrice = var(105.0); // Market price
// 2. Derived calculations
auto profit = calc([=] {
return currentPrice() - buyPrice();
});
// 3. Expressive formulas
auto profitPercent = expr((currentPrice - buyPrice) / buyPrice * 100);
// 4. Automatic reactions
auto logger = action([=] {
std::cout << std::fixed << std::setprecision(2);
std::cout << "[Stock Update] Current: $" << currentPrice()
<< " | Profit: $" << profit()
<< " (" << profitPercent() << "%)" << std::endl;
});
// Simulate market changes
currentPrice.value(110.0); // Price increase
currentPrice.value(95.0); // Price drop
*buyPrice = 90.0; // Adjust basis
return 0;
}
Define reactive state variables with var<T>
.
auto a = reaction::var(1); // int variable
auto b = reaction::var(3.14); // double variable
- Method-style get value:
auto val = a.get();
- brief way:
auto val = a();
- Method-style assignment:
a.value(2);
- Pointer-style assignment:
*a = 2;
Use calc to create reactive computations based on one or more var instances.
- Lambda Capture Style:
auto a = reaction::var(1);
auto b = reaction::var(3.14);
auto sum = reaction::calc([=]() {
return a() + b(); // Retrieve current values using a() and b()
});
- Parameter Binding Style (High Performance):
auto ds = reaction::calc([](auto aa, auto bb) {
return std::to_string(aa) + std::to_string(bb);
}, a, b); // Dependencies: a and b
expr provides a clean and concise syntax to declare reactive expressions. The result automatically updates when any dependent variable changes.
auto a = reaction::var(1);
auto b = reaction::var(2);
auto result = reaction::expr(a + b * 3); // result updates automatically when 'a' or 'b' change
Register actions to perform side effects whenever the observed variables change.
int val = 10;
auto a = reaction::var(1);
auto dds = reaction::action([&val]() {
val = a();
});
Ofcourse, to get high performance can use Parameter Binding Style.
int val = 10;
auto a = reaction::var(1);
auto dds = reaction::action([&val](auto aa) {
val = aa;
}, a);
For complex types with reactive fields allow you to define struct-like variables whose members are individually reactive.
Here's an example of a PersonField
class:
class PersonField : public reaction::FieldStructBase {
public:
PersonField(std::string name, int age):
m_name(reaction::field(this, name)),
m_age(reaction::field(this, age)){}
std::string getName() const { return m_name.get(); }
void setName(const std::string &name) { *m_name = name; }
int getAge() const { return m_age.get(); }
void setAge(int age) { *m_age = age; }
private:
reaction::Field<std::string> m_name;
reaction::Field<int> m_age;
};
auto p = reaction::var(PersonField{"Jack", 18});
auto action = reaction::action(
[]() {
std::cout << "Action Trigger , name = " << p().getName() << " age = " << p().getAge() << '\n';
});
p->setName("Jackson"); // Action Trigger
p->setAge(28); // Action Trigger
The reaction framework allows you to reset a computation node by replacing its computation function. This mechanism is useful when the result needs to be recalculated using a different logic or different dependencies after the node has been initially created.
Note:
The return value type cannot be changed
Below is an example that demonstrates the reset functionality:
TEST(TestReset, ReactionTest) {
auto a = reaction::var(1);
auto b = reaction::var(std::string{"2"});
auto ds = reaction::calc([]() { return std::to_string(a()); });
ds.set([=]() { return b() + "set"; });
}
The reaction
framework supports various triggering mode to control when reactive computations are re-evaluated. This example demonstrates three mode:
- Value Change Trigger: The reactive computation is triggered only when the underlying value actually changes.
- Threshold Trigger: The reactive computation is triggered w 8000 hen the value crosses a specified threshold.
- Always Trigger: (Not explicitly shown in this example) Always triggers regardless of whether the value has changed.
The trigger Mode can be specified by the type parameter
using namespace reaction;
auto stockPrice = var(100.0);
auto profit = expr<ValueChangeTrigger>(stockPrice() - 100.0);
auto assignAction = action([=]() { // defalut AlwaysTrigger
std::cout << "Checky assign, price = " << stockPrice() <<'\n';
});
auto sellAction = action<ThresholdTrigger>([=]() {
std::cout << "It's time to sell, profit = " << profit() <<'\n';
});
sellAction.setThreshold([=]() {
return profit() > 5.0;
});
*stockPrice = 100.0; // assignAction trigger
*stockPrice = 101.0; // assignAction, profit trigger
*stockPrice = 106.0; // all trigger
You can even define a trigger mode yourself in your code, just include the checkTrigger method:
struct MyTrigger {
bool checkTrigger() {
// do something
return true;
}
};
auto a = var(1);
auto b = expr<MyTrigger>(a + 1);
In the reaction
framework, all data sources obtained by users are actually in the form of weak references, and their actual memory is managed in the observer map.
Users can manually call the close method, so that all dependent data sources will also be closed.
auto a = reaction::var(1);
auto b = reaction::var(2);
auto dsA = reaction::calc([=]() { return a(); });
auto dsB = reaction::calc([=]() { return dsA() + b(); });
dsA.close(); //dsB will automatically close, cause dsB dependents dsA.
EXPECT_FALSE(static_cast<bool>(dsA));
EXPECT_FALSE(static_cast<bool>(dsB));
However, for scenarios where the lifecycle of a weak reference acquired by user ends, the reaction
framework makes several strategy for different scenarios.
-
DirectCloseStrategy: The node is immediately closed (made invalid) when any of its dependencies become invalid.
-
KeepCalcStrategy: The node continues to recalculate, its dependencies work normally.
-
LastValStrategy: The node retains the last valid, its dependencies use the value to calculate.
Below is a concise example that illustrates all three strategies:
{
auto a = var(1);
auto b = calc([]() { return a(); });
{
auto temp = calc([]() { return a(); }); // default is DirectCloseStrategy
b.set([]() { return temp(); });
}
// temp lifecycle ends, b will end too.
EXPECT_FALSE(static_cast<bool>(b));
}
{
auto a = var(1);
auto b = calc([]() { return a(); });
{
auto temp = calc<AlwaysTrigger, KeepCalcStrategy>([]() { return a(); }); // default is DirectFailureStrategy
b.set([]() { return temp(); });
}
// temp lifecycle ends, b not be influenced.
EXPECT_TRUE(static_cast<bool>(b));
EXPECT_EQ(b.get(), 1);
a.value(2);
EXPECT_EQ(b.get(), 2);
}
{
auto a = var(1);
auto b = calc([]() { return a(); });
{
auto temp = calc<AlwaysTrigger, KeepCalcStrategy>([]() { return a(); }); // default is DirectFailureStrategy
b.set([]() { return temp(); });
}
// temp lifecycle ends, b use its last val to calculate.
EXPECT_TRUE(static_cast<bool>(b));
EXPECT_EQ(b.get(), 1);
a.value(2);
EXPECT_EQ(b.get(), 1);
}
Likewise, you can define a strategy yourself in your code, just include the handleInvalid method:
struct MyStrategy {
void handleInvalid() {
std::cout << "Invalid" << std::endl;
}
};
auto a = var(1);
auto b = expr<AlwaysTrigger, MyStrategy>(a + 1);