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Contributions

Some projects I have contributed (code) to:

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Projects

Also, have a look at the things I've built myself:

SfontPlayer

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A MIDI / SoundFont player. It's built on top of RustySynth, but uses a custom sequencer that supports features like seeking.

SoundFont Compiler

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A command line tool for building SoundFont 2 files with a workflow that resembles software development. Just a janky proof of concept, but it works.

Scratchmark

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Markdown editor.

app icon

NESMachine

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A work-in-progress NES emulator.

Titomachine

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A project that explores emulation and inner workings of a computer. I built this during and after the computer organization course at university. This was my first Rust program and I didn't have much experience in general, so the codebase is pretty rotten.

yykaakoo-lemmy

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I decided to explore building a web app. Social media client.

WorldEdit

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An unfinished spline-based terrain generator for Godot game engine.

413610891-8ba23650-1efc-4699-84d3-1cddf3ff9485 image image

NMH Viewer

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A 3D model viewer & archive explorer for No More Heroes games. The games use custom asset formats that I reverse-engineered myself, except for the RSL archive format.

SR2 Chonker

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A chunk (open world piece) viewer for Saints Row 2. The game uses custom asset formats that I reverse-engineered myself. I originally got interested upon learning that Volition, the game studio, had documented some of their file formats for players mess with. Unfortunately it seemed that no one there wanted to touch the chunk format with the longest pole. It's a massive blob with dependencies in other files, loaded by a complex rube goldberg machine in multiple passes. They got rid of the format in subsequent games.

mgs4mdn-blender-import

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My first model tool. A Blender import addon for Metal Gear Solid 4 .mdn files. The game uses custom asset formats that someone else had reverse-engineered before me.

Visual Timer

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I made an Android app with flutter. I was going to publish it on Play Store, but gave up when I realized I had spent more time navigating Google's hoops for developer accounts than developing the app itself.

Misc.

Just less important things that I may not have the source code for anymore. Screenshots without code aren't great proof of skill, but I wanted have show these at least somewhere.

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moom_ai_demo unknown

State machine AI system for two unfinished attempts at building a game.


life-demo.mp4

Weekend project: Sims AI ➜ https://github.com/sevonj/life


streaming-open-world-2500.mp4

Streaming open world system in Godot. (Note: the world itself is not mine)

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