Arena based tree 🌲 structure by using indices instead of reference counted pointers
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Updated
May 7, 2025 - Rust
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Arena based tree 🌲 structure by using indices instead of reference counted pointers
World of Warcraft client-server combat system implementation in Unity with Photon Bolt.
A fan-made multiplayer Super Mario Bros. style deathmatch game
3D Renderer Engine builds with Vulkan and C++ 20
4th Place Solution for the Kaggle Competition: LMSYS - Chatbot Arena Human Preference Predictions
Unmanaged arena memory allocators for C#/CSharp with easy interactions between managed and unmanaged references
rs-poker is a rust library that includes all of the poker evaluation tools that you need from hand ranking and starting card enumeration to a full agent arena for self learning.
All in one bull monitoring and reporting utility
Quake III Arena ported t 10000 o JavaScript and WebAssembly
Magic the Gathering: Arena related stuff (Card collection export)
Classic Arena First-Person-Shooter Mechanics for Unreal Engine 4.
Publish content from Obsidian to Arena and the other way around.
Modified Arena-Hard-Auto LLM evaluation toolkit with an emphasis on Russian language
A client library for interacting with the are.na api
Evalica, your favourite evaluation toolkit
Simply sending the detected BPM to Resolume or any other LJ / VJ Software via OSC commands.
A high-end monster arena Minecraft plugin with procedural damage and RPG system. Maps included!
A complete match and event framework for creating arenas and minigames in Minecraft. Supports creating modes through config files, or fully custom modes through plugins.
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