A fan-made multiplayer Super Mario Bros. style deathmatch game
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Updated
Jun 18, 2025 - C++
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A fan-made multiplayer Super Mario Bros. style deathmatch game
3D Renderer Engine builds with Vulkan and C++ 20
Fast header-only arena allocator
flapenguin's algorithm library for c99
Module for Godot Engine that implements generation of symmetric arena maps very quickly.
Implementation of various data structures
Generic and Expansible System Simulator
Code for autonomous bipedal robot that uses ultrasonic sensors and servo motors to "sumo-wrestle" other robots out of an arena.
utilities: a collection of header only libraries for various uses
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