Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
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Updated
Jan 11, 2025 - C++
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Implementation of a simple Flocking (steering) behavior AI Plugin for Unreal Engine
Simulation of Boid artificial life program
A Flocking Simulation project that was created during my Spring 2022 Semester at Texas Wesleyan University. Aims to simulate the natural phenomenon of flocking and how each individual agent would operate in an environment.
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