Julia implementation of various rigid body dynamics and kinematics algorithms
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Updated
Nov 8, 2024 - Julia
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Julia implementation of various rigid body dynamics and kinematics algorithms
Newtons laws of motion explained through Unity 3D in C# as part of https://www.udemy.com/gamephysics.
This project simulates the motion of electrons and protons using Coulomb's Law. The simulation is visually represented on-screen using OpenGL.
The code for my MATH 383L project on Newton's Law of Cooling.
2D physics engine from scratch. Pygame is used only for graphics & sounds. All the interactions are implemented as applying certain force to a body. Can be used to model celestial mechanics.
Demonstrates Newton's Three Laws of Motion
Solving the 2nd order ODE from Newton's second law (F=ma)
Implementation of Keylug in Python 2.7. Associated with conference publication.
Shoot a rocket to the Moon and land it back on Earth.
A Physics Spring Simulation
This Mathematica simulation is an agent-based universe in which each agent reacts to each other according to Newton's law of universal gravitation. Everything is discrete, including time.
A dynamical model of the solar-system, based on Newton's laws of motion. Licensed under the GPL.
Newton's Law of Gravitation Simulation Using Verlet Integration
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