Stars
Fairly fast, fairly simple and fairly realistic terrain generator.
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A Linux program to handle GPU switching on Optimus laptops.
🎨 Generate and change color-schemes on the fly.
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
An OpenGL 3/Swift physically-based renderer (unmaintained)
Never: statically typed, embeddable functional programming language.
c++ toolkit for rapid development of live graphical apps and games
Master programming by recreating your favorite technologies from scratch.
An attempt to make Unreal Engine 4 projects more consistent
Some code for generating topographic contour maps.
Shared lists of problem domains people may want to block with hosts files
My hobby project of learning graphics programming
A mixed reality testing environment for real-time global illumination algorithms
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Offline build planner for Path of Exile.
This is a networked physics sample for Rift built in Unity.
Python script to simulate the display from "The Matrix" in terminal. Uses half-width katakana unicode characters by default, but can use custom character sets. Accepts keyboard controls while runni…