Tags: vipyami/engine
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default material use phone effect;fix skinning model bug (cocos#3571) * impl texture2d using imageasset * texture-cube * fix issue comment * remove initWithElement and initWithData; fix issue comment * define TextureUpdateOpts in gfx/texture-2d.js * optimize some `new ImageAsset`; optimize image-asset; add updateMipmaps() to Texture2D * use onLoaded, remove hack * default material use phone effect;fix skinning model bug
fix bmFontOriginalSize unable to display in prefab (cocos#3453) * fix bmFontOriginalSize unable to display in prefab * refine code * refine code
fix bmFontOriginalSize unable to display in prefab (cocos#3453) * fix bmFontOriginalSize unable to display in prefab * refine code * refine code
should raise an exception if failed to initialize shaders (cocos#3329)
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