Added Administrative Skill Integration for Techs #6438
Merged
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CampaignOptions
, tech-related views, and personnel generators to incorporate this feature.Order of Merging
Must be merged AFTER #6436
Dev Notes
As mentioned in #6436, I'm wanting to move players away from mono-skilled professions. Specifically Doctors and Techs, as this increases the amount of xp required to progress the character.
In this PR we (optionally) hook available daily work time to the tech's Administration skill, similar to how number of beds is now (optionally) linked to a doctor's Administration skill. I've included a table below showing the estimated values.
Note that default work time is 480 minutes for a primary role, 240 for a secondary role. Those values are unchanged if this option is disabled.