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Yuqiang/play game dev level with cpp java #7712
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WalkthroughThe pull request introduces a new utility function Changes
Assessment against linked issues
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Suggested reviewersPoem
Recent review detailsConfiguration used: CodeRabbit UI Files selected for processing (1)
Additional comments not posted (1)
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Actionable comments posted: 1
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (6)
- app/lib/LevelLoader.coffee (2 hunks)
- app/lib/aether_utils.coffee (1 hunks)
- app/lib/simulator/Simulator.coffee (2 hunks)
- app/views/editor/verifier/VerifierTest.js (1 hunks)
- app/views/play/level/PlayGameDevLevelView.coffee (1 hunks)
- app/views/play/level/tome/SpellView.coffee (2 hunks)
Additional comments not posted (6)
app/lib/aether_utils.coffee (1)
63-71
: LGTM!The
fetchToken
function is a well-designed addition to the module. It correctly handles the case when the language is not 'java' or 'cpp' or when the source code doesn't match the regex pattern. The function uses the modernfetch
API to send a POST request to the service endpoint and correctly extracts the token from the response JSON. The use ofwindow?.localStorage?.kodeKeeperService
as the service endpoint with a fallback hardcoded URL ensures that the functionality works even if the localStorage value is not set.Overall, the function enhances the module's functionality by enabling it to interact with an external service for token generation based on code input.
app/views/play/level/PlayGameDevLevelView.coffee (1)
123-125
: Approved: Asynchronous token fetching for dynamic spell generation.The changes introduce an asynchronous process to fetch a token based on the session's code and language before generating the spells object. This allows for more dynamic spell generation based on the user's session data.
Note that the asynchronous nature of token fetching may affect the timing of when spells are available for use in the game. Ensure that the game logic handles the potential delay gracefully.
app/views/editor/verifier/VerifierTest.js (1)
84-84
: Refactoring looks good!The change simplifies the code by replacing the call to the local
fetchToken
method with a direct call toaetherUtils.fetchToken
. This improves maintainability and reduces the complexity of theVerifierTest
class.app/lib/simulator/Simulator.coffee (1)
447-447
: LGTM!The refactor simplifies the
fetchToken
method by delegating the token fetching logic to the importedfetchToken
function fromlib/aether_utils
. This change enhances code readability and maintainability.app/lib/LevelLoader.coffee (1)
283-288
: Looks good! The change improves code quality.Encapsulating the token fetching logic into the
aetherUtils.fetchToken
function enhances readability and maintainability of theLevelLoader
class. The functionality remains unchanged, as the returned promise resolves to the token and assigns it to the same placeholder in the session's code object.This is a positive refactoring that reduces complexity without altering the behavior.
app/views/play/level/tome/SpellView.coffee (1)
1161-1163
: Refactoring to useaetherUtils.fetchToken
looks good!Delegating the token fetching logic to the
aetherUtils
module is a good move as it reduces code duplication and improves maintainability.Please verify that
aetherUtils.fetchToken
handles the language-specific logic correctly for all supported languages, as that responsibility has been moved out of this function.To verify, you can run this script:
code = @session.get('code')['hero-placeholder']?.plan | ||
aetherUtils.fetchToken(code, @session.get('codeLanguage')) | ||
.then((token) => @spells = aetherUtils.generateSpellsObject level: @level, levelSession: @session, token: token) |
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Suggestion: Add error handling and ensure proper handling of asynchronous @spells
initialization.
Consider adding error handling to the promise chain to gracefully handle any errors that may occur during token fetching or spell generation. For example:
aetherUtils.fetchToken(code, @session.get('codeLanguage'))
.then((token) => @spells = aetherUtils.generateSpellsObject level: @level, levelSession: @session, token: token)
.catch((error) => console.error("Error fetching token or generating spells:", error))
Additionally, ensure that any code relying on @spells
is aware of the asynchronous nature and handles it appropriately. If @spells
is accessed before the promise resolves, it may lead to unexpected behavior.
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wow it was re-used and copied quite a bit, good job DRYing the code
add cpp/java supports on play-game-dev view and also clean code

fix ENG-1171
Summary by CodeRabbit
New Features
Bug Fixes
Refactor
fetchToken
method in multiple classes to utilize the new utility function, reducing code complexity.