8000 Yuqiang/play game dev level with cpp java by smallst · Pull Request #7712 · codecombat/codecombat · GitHub
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Yuqiang/play game dev level with cpp java #7712

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Merged
merged 3 commits into from
Sep 18, 2024

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smallst
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@smallst smallst commented Sep 18, 2024

add cpp/java supports on play-game-dev view and also clean code
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fix ENG-1171

Summary by CodeRabbit

  • New Features

    • Introduced a new utility function for token fetching, enhancing the game's session management.
    • Updated spell generation process to include asynchronous token retrieval, allowing for dynamic spell availability.
  • Bug Fixes

    • Streamlined token fetching logic across various components, improving reliability and maintainability.
  • Refactor

    • Simplified the fetchToken method in multiple classes to utilize the new utility function, reducing code complexity.

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coderabbitai bot commented Sep 18, 2024

Walkthrough

The pull request introduces a new utility function aetherUtils.fetchToken to streamline the process of fetching tokens for game sessions. This function is utilized across multiple classes, including LevelLoader, Simulator, SpellView, and PlayGameDevLevelView, replacing previous implementations that contained redundant logic. The changes enhance code readability and maintainability by centralizing the token-fetching logic.

Changes

File Path Change Summary
app/lib/LevelLoader.coffee Refactored token fetching logic to use aetherUtils.fetchToken, simplifying the code structure.
app/lib/aether_utils.coffee Introduced fetchToken(source, language) to handle token retrieval based on source code and language.
app/lib/simulator/Simulator.coffee Simplified fetchToken method to directly call aetherUtils.fetchToken, removing redundant checks.
app/views/editor/verifier/VerifierTest.js Removed local fetchToken method, replaced with a call to aetherUtils.fetchToken.
app/views/play/level/PlayGameDevLevelView.coffee Modified @spells initialization to include asynchronous token fetching before assignment.
app/views/play/level/tome/SpellView.coffee Simplified fetchToken method to call aetherUtils.fetchToken, removing conditional checks.

Assessment against linked issues

Objective Addressed Explanation
Resolve C++ transpile issue (ENG-1171) Changes related to token fetching may impact transpilation but do not directly address the issue.

Possibly related PRs

Suggested reviewers

Poem

In the code where rabbits play,
Tokens fetched in a simpler way.
With a hop and a skip,
We streamline the trip,
Making magic in the game today! 🐇✨


Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between d4d1d0a and 39e9cd7.

Files selected for processing (1)
  • ozaria/site/views/play/level/tome/SpellView.coffee (2 hunks)
Additional comments not posted (1)
ozaria/site/views/play/level/tome/SpellView.coffee (1)

956-958: Verify the token caching behavior.

The updated implementation looks good. It simplifies the token fetching logic by delegating to the aetherUtils.fetchToken function.

Please verify that aetherUtils.fetchToken handles caching of tokens appropriately, as the caching logic has been removed from this function.

Run the following script to verify the token caching behavior:


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Actionable comments posted: 1

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between a2eb82a and d4d1d0a.

Files selected for processing (6)
  • app/lib/LevelLoader.coffee (2 hunks)
  • app/lib/aether_utils.coffee (1 hunks)
  • app/lib/simulator/Simulator.coffee (2 hunks)
  • app/views/editor/verifier/VerifierTest.js (1 hunks)
  • app/views/play/level/PlayGameDevLevelView.coffee (1 hunks)
  • app/views/play/level/tome/SpellView.coffee (2 hunks)
Additional comments not posted (6)
app/lib/aether_utils.coffee (1)

63-71: LGTM!

The fetchToken function is a well-designed addition to the module. It correctly handles the case when the language is not 'java' or 'cpp' or when the source code doesn't match the regex pattern. The function uses the modern fetch API to send a POST request to the service endpoint and correctly extracts the token from the response JSON. The use of window?.localStorage?.kodeKeeperService as the service endpoint with a fallback hardcoded URL ensures that the functionality works even if the localStorage value is not set.

Overall, the function enhances the module's functionality by enabling it to interact with an external service for token generation based on code input.

app/views/play/level/PlayGameDevLevelView.coffee (1)

123-125: Approved: Asynchronous token fetching for dynamic spell generation.

The changes introduce an asynchronous process to fetch a token based on the session's code and language before generating the spells object. This allows for more dynamic spell generation based on the user's session data.

Note that the asynchronous nature of token fetching may affect the timing of when spells are available for use in the game. Ensure that the game logic handles the potential delay gracefully.

app/views/editor/verifier/VerifierTest.js (1)

84-84: Refactoring looks good!

The change simplifies the code by replacing the call to the local fetchToken method with a direct call to aetherUtils.fetchToken. This improves maintainability and reduces the complexity of the VerifierTest class.

app/lib/simulator/Simulator.coffee (1)

447-447: LGTM!

The refactor simplifies the fetchToken method by delegating the token fetching logic to the imported fetchToken function from lib/aether_utils. This change enhances code readability and maintainability.

app/lib/LevelLoader.coffee (1)

283-288: Looks good! The change improves code quality.

Encapsulating the token fetching logic into the aetherUtils.fetchToken function enhances readability and maintainability of the LevelLoader class. The functionality remains unchanged, as the returned promise resolves to the token and assigns it to the same placeholder in the session's code object.

This is a positive refactoring that reduces complexity without altering the behavior.

app/views/play/level/tome/SpellView.coffee (1)

1161-1163: Refactoring to use aetherUtils.fetchToken looks good!

Delegating the token fetching logic to the aetherUtils module is a good move as it reduces code duplication and improves maintainability.

Please verify that aetherUtils.fetchToken handles the language-specific logic correctly for all supported languages, as that responsibility has been moved out of this function.

To verify, you can run this script:

Comment on lines +123 to +125
code = @session.get('code')['hero-placeholder']?.plan
aetherUtils.fetchToken(code, @session.get('codeLanguage'))
.then((token) => @spells = aetherUtils.generateSpellsObject level: @level, levelSession: @session, token: token)
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Suggestion: Add error handling and ensure proper handling of asynchronous @spells initialization.

Consider adding error handling to the promise chain to gracefully handle any errors that may occur during token fetching or spell generation. For example:

aetherUtils.fetchToken(code, @session.get('codeLanguage'))
  .then((token) => @spells = aetherUtils.generateSpellsObject level: @level, levelSession: @session, token: token)
  .catch((error) => console.error("Error fetching token or generating spells:", error))

Additionally, ensure that any code relying on @spells is aware of the asynchronous nature and handles it appropriately. If @spells is accessed before the promise resolves, it may lead to unexpected behavior.

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wow it was re-used and copied quite a bit, good job DRYing the code

@mrfinch mrfinch merged commit 4fbb187 into master Sep 18, 2024
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@mrfinch mrfinch deleted the yuqiang/play-game-dev-level-with-cpp-java branch September 18, 2024 20:29
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