v0.50.05-Development
8000What's Changed
- Updated Deprecation Tags to include Version by @rjhancock in #6309
- Fixed Unique Interaction when Loading Player Campaigns with Custom Rank Systems by @IllianiBird in #6284
- Added Auto-Optimize Medical Assignments Feature by @IllianiBird in #6288
- Added Level Attribute To Intelligence Enum by @IllianiBird in #6293
- Enhanced Dialog System With Configurable Options by @IllianiBird in #6295
- Added Right Click Display Medical History to Infirmary by @IllianiBird in #6289
- Updated Rank Systems Version by @IllianiBird in #6335
- Added Mercenary Auction Events by @IllianiBird in #6285
- Improved the Distinguishing of Brand New Parts Handling by @IllianiBird in #6168
- Refactored Fatigue by @IllianiBird in #6270
- Enhanced Ronin Event by @IllianiBird in #6277
- Refactored Injury Description Logic In Patient Table Model by @IllianiBird in #6332
- Deploying to an Allied Facility No Longer Blocks Scanning by @IllianiBird in #6338
- Fixed Prisoners Check Logic in NagController by @IllianiBird in #6339
- Added Status-Based Tinted Personnel Portraits by @IllianiBird in #6331
- Updated Allied Air Garrison Spawn Location by @IllianiBird in #6344
- MML #44: Mek jump boosters and jump jets by @SJuliez in #6347
- allow setting MekHQ Options from splash screen by @kuronekochomusuke in #6348
- Set planetaryEvent when CurrentEvents initialize by @AaronGullickson in #6349
- Removed Player Deployment Zone "ANY" From Scenario Templates by @IllianiBird in #6371
- Sorted Personality Quirks Alphabetically in Quirk Picker by @IllianiBird in #6370
- Fixed Logic Error In Prisoners Nag Yet Again by @IllianiBird in #6369
- Updated Date and Faction Handling in Campaign Options IIC by @IllianiBird in #6368
- Updated BV Display in TO&E to Account for C3 by @IllianiBird in #6366
- Added Tooltips to SPA Purchase Dropdown by @IllianiBird in #6365
- Updated Untreated Injuries Nag Dialog to Account for AutoInfirmary by @IllianiBird in #6364
- Changed Default Value for Advance Day Selection by @IllianiBird in #6363
- Improved Immersive Dialog Behavior by @IllianiBird in #6361
- Fixed Force Type Changing Being Unavailable in Non-StratCon, Non-AtB Campaigns by @IllianiBird in #6360
- Fixed Missing Scenarios by @IllianiBird in #6359
- Fixed Fatigue Status Report Update Messages by @IllianiBird in #6358
- Updated Prisoner Handling to Remove Reliance on
AtBContract
by @IllianiBird in #6372 - Moved and Renamed Immersive Dialog Base Classes by @IllianiBird in #6375
- Updated Admin Strain Nag to Use Immersive Dialog by @IllianiBird in #6376
- Fixed Scroll Pane Starting Position In Immersive Dialogs by @IllianiBird in #6377
- Fixed MekHQ Lockup Caused by Consecutive Glossary Dialogs; Fixed Scroll Pane Start Position in Glossary Dialogs by @IllianiBird in #6378
- Updated Deployment Shortfall Nag To Use Immersive Dialog by @IllianiBird in #6382
- Updated Contract End Nag To Use Immersive Dialog by @IllianiBird in #6383
- Adjusted Glossary Dialog Dimensions by @IllianiBird in #6386
- Updated Insufficient Astech Time Nag To Use Immersive Dialog by @IllianiBird in #6385
- Updated Insufficient Astechs Nag To Use Immersive Dialog by @IllianiBird in #6384
- Removed Deprecated methods from MMLogger and updated impacted calls. by @rjhancock in #6390
- Updated Insufficient Medics Nag To Use Immersive Dialog by @IllianiBird in #6389
- Updated Invalid Faction Nag To Use Immersive Dialog by @IllianiBird in #6398
- Added New Glossary Entries for Nag Terms by @IllianiBird in #6379
- Fixed Error in Retirement Defection Checker if 'Use Commander Leadership Only' is Selected But No Campaign Commander Has Been Chosen by @IllianiBird in #6392
- Expanded Prisoner End of Contract Events to Missions by @IllianiBird in #6393
- Adjusted Prisoner Event Chances; Updated Prisoner Documentation by @IllianiBird in #6394
- Updated Prisoner Capacity Event OOC Text by @IllianiBird in #6395
- MHQ side of fix for 6373: Increase random off-board distance range by @Sleet01 in #6397
- Created
ImmersiveDialogNag
Base Class; Rolled Out Base Class to Previously Edited Nags by @IllianiBird in #6401 - Refactored No Commander Nag Dialog To Use Immersive Dialog Framework by @IllianiBird in #6402
- Refactored Outstanding Scenarios Nag Dialog To Use Immersive Dialog Framework by @IllianiBird in #6403
- Marked
AbstractMHQNagDialog
as Deprecated by @IllianiBird in #6404 - Refactored Pregnant Combatants Nag Dialog To Use Immersive Dialog Framework by @IllianiBird in #6405
- Refactored Prisoners Nag Dialog To Use Immersive Dialog Framework by @IllianiBird in #6406
- Refactored Unable to Afford Expenses Dialog To Use Immersive Dialog Framework by @IllianiBird in #6407
- Refactored Unable to Afford Next Jump Nag Dialog To Use Immersive Dialog Framework by @IllianiBird in #6408
- Refactored Unable to Afford Loan Payment Nag Dialog To Use Immersive Dialog Framework by @IllianiBird in #6410
- Refactored Unmaintained Units Nag Dialog To Use Immersive Dialog Framework by @IllianiBird in #6411
- Refactored Unresolved StratCon Contacts Nag Dialog To Use Immersive Dialog Framework by @IllianiBird in #6413
- Refactored Untreated Personnel Nag Dialog To Use Immersive Dialog Framework by @IllianiBird in #6414
- Post-Nag Upgrade Adjustments by @IllianiBird in #6415
- Added Null Checks To Prevent Potential Runtime Exceptions During Scenario Resolution by @IllianiBird in #6428
- Scenario resolution illegal argument exception trigger by @IllianiBird in #6429
- Removed Turnover Checks While in Transit by @IllianiBird in #6426
- Restored Campaign Options to Apply Skill Level Modifiers When Creating Characters by @IllianiBird in #6427
- Added Skill Deprecation Tool For Managing Deprecated Skills; Deprecated the 'Scrounge' Skill by @IllianiBird in #6430
- Replaced Scrounge With Negotiation or Removed It Across Academy Curricula by @IllianiBird in #6431
- Corrected Briefing Room Combat Team Counter by @IllianiBird in #6435
- Added Error Handling to Scenario Resolution in
PostScenarioDialogHandler
by @IllianiBird in #6442 - Issue 6399: Load Entity in Specific Transporter when Recalculating Free Space by @psikomonkie in #6460
- Enforced Blind Drop Settings in Briefing Room by @IllianiBird in #6458
- Refactored Command Rights Calculation For Contracts by @IllianiBird in #6459
- Added Early Arrival Dialog for Contracts by @IllianiBird in #6461
- Updated Campaign Options UI with New Option Indicators by @IllianiBird in #6462
- Fixed Skill Value Out-Of-Range Errors in Dialogs by @IllianiBird in #6467
- Refactored Intelligence XP Costs and Skill Calculations; Blocked Illegal Skill Progression by @IllianiBird in #6468
- Enhanced Deprecation Skill Handling by @IllianiBird in #6464
- Updated Combat Team Training Duration and Documentation by @IllianiBird in #6471
- Added Optional Autosave at Mission/Contract End by @IllianiBird in #6473
- Removed Pending Scenario Check When Completing Missions/Contracts by @IllianiBird in #6474
- Added Helper Methods to
PersonnelTableMouseAdapter
for CleanerCampaign
Access by @IllianiBird in #6472 - Added Administration Curriculum to Various Tech Qualifications by @IllianiBird in #6441
- Fixed Infirmary Assign/Unassign Interactions by @IllianiBird in #6443
- Fixed "Every Monday is a Gray Monday" Bug by @IllianiBird in #6445
- Improved StratCon Fog of War Clarity by @IllianiBird in #6446
- Added Dynamic Contract Difficulty Option; Fixed Clan OpFor Skill Level Generation by @IllianiBird in #6450
- Company Generator & Contract Market Now Trigger On New Campaign; Adjusted StratCon Promo Trigger by @IllianiBird in #6452
- Updated Scenario and Deployment Labels in StratCon by @IllianiBird in #6447
- Disabled StratCon Debug Mouse-Click Visualization by @IllianiBird in #6448
- Increased the Number of Contracts Generated for New Campaigns by @IllianiBird in #6453
- Fixed Daily Medical Optimization Option by @IllianiBird in #6456
- Added the GM Ability to Inflict Random Advanced Medical Injuries by @IllianiBird in #6457
- Make planetary acquisitions even slower to be in line with RAW by @psikomonkie in #6480
- Correct SUCS id on a few planets by @AaronGullickson in #6484
- Removed Unused Nag Dialog Strings From GUI Properties by @IllianiBird in #6417
- Updated Nag Dialog Descriptions by @IllianiBird in #6418
- Fixed Incorrect Duplicate Display of Scenarios in Outstanding Scenario Nag by @IllianiBird in #6419
- Added Invalid Faction Validation During Day Advancement by @IllianiBird in #6420
- Updated Overdue Loan Payment Nag to Use Immersive Dialog by @IllianiBird in #6421
- Removed the Ability for Ignored StratCon Scenarios to 'Wander' if Friendly Facility is Present by @IllianiBird in #6423
- Added Strategic Target Weighting for StratCon Scenario Generation by @IllianiBird in #6425
- Added Administrative Skill Integration for Doctors; Fixed Medical Assignment Optimization by @IllianiBird in #6436
- Updated Doctor Academy Curricula To Include
Administration
by @IllianiBird in #6437 - Added Administrative Skill Integration for Techs by @IllianiBird in #6438
- Refactored Experience Level Calculation for Personnel by @IllianiBird in #6440
- Added the Ability to Specific Admin/Logistics Only Procurement by @IllianiBird in #6444
- Removed Redundant 'Add 1 XP' Option by @IllianiBird in #6477
- Added GM Option to Assign Specific Highest Education to Selected Personnel at Will by @IllianiBird in #6478
- Added Birth Announcements by @IllianiBird in #6482
- Added Postpartum Recovery Injury Type And Effects by @IllianiBird in #6483
- Removed Redundant Artillery Role Entries in Scenario Templates by @IllianiBird in #6486
- Updated Technician List Refresh Logic in
RepairTab
by @IllianiBird in #6487 - Updated
RepairTab
to Improve Handling ofnull
States ingetSelectedTech
by @IllianiBird in #6488 - Simplified Campaign Options Access In
RepairTab
by @IllianiBird in #6489 - Added "Coming of Age" Life Event Dialog by @IllianiBird in #6491
- Replaced Old Image Scaling Method with New by @IllianiBird in #6494
- Added Support for Optional Image Icons in Immersive Dialogs by @IllianiBird in #6493
- Updated Glossary Documentation Reference for Prisoner Capacity by @IllianiBird in #6499
- Fixed Minimum Bid Calculation in Mercenary Auction by @IllianiBird in #6500
- Added Annual Inner Sphere Celebration Events by @IllianiBird in #6498
- Fixed Skill Deprecator Refund & Refund All Options by @IllianiBird in #6502
- Added 'Upgrading Version' Instructional On-Campaign Load Nag by @IllianiBird in #6501
- Removed Company Generator on Start Up by @IllianiBird in #6503
- Removed Unofficial Multiplier From Contract Pay Calculation by @IllianiBird in #6504
- Celebration Event Fixes by @IllianiBird in #6506
- Added Blood Group Tracking For Personnel by @IllianiBird in #6283
- Allow Dynamically Priced Parts to be Replaced in Repair Bay by @IllianiBird in #6517
- Added Fallback Handling for Missing Team Attribute in Scenarios by @IllianiBird in #6511
- Fixed NPE In Armor Repair by @IllianiBird in #6512
- Parts Fixes Grab Bag by @IllianiBird in #6514
- Cleaned up gradle scripts. by @rjhancock in #6522
- Fixes Compatibility for AC Ammo in MHQ by @psikomonkie in #6542
- Corrected Tech Sort Direction for Minutes Comparison by @IllianiBird in #6509
- Fixed Support Points Update in AtBContract by @IllianiBird in #6513
- Fixed Aero Heat Sink Appearing in Parts Store Multiplie Times by @IllianiBird in #6519
- Changed Campaign Preset Directory Paths To "Data"; Added Campaign Presets to the custom User Directory by @IllianiBird in #6520
- Prisoners will No Longer Be Executed when Security is Told to 'Free' Them by @IllianiBird in #6521
- Renamed "Personnel" Tab To "Barracks" by @IllianiBird in #6523
- Issue 6481: Personnel that are both the tech and crew for a unit will now be properly removed from both by @psikomonkie in #6524
- Added Spare View Filter & "In Use" Column to Parts Table in Warehouse Tab by @IllianiBird in #6525
- Issue 6178: [RFE] Add warehouse stock level when salvaging by @psikomonkie in #6527
- Added Award Icons to the custom User Directory by @IllianiBird in #6529
- Removed Redundant Fatigue Check in Facility Report Update by @IllianiBird in #6530
- Added Status Self-Validation; Prevented Assignment of Invalid Statuses to PoWs; Updated Status Change Menu by @IllianiBird in #6531
- Added
null
Protection forgetAcademy
by @IllianiBird in #6532 - Prisoners Stage Escapes when Transferred to Academies by @IllianiBird in #6533
- Deprecated Unused Method And Adjusted Formatting by @IllianiBird in #6536
- Added Character Flaws as a New SPA Category by @IllianiBird in #6538
- Improved Image Scaling Utility; Improved Portrait Display in Immersive Dialogs by @IllianiBird in #6549
- Moved Skill Classes into a Discrete Package by @IllianiBird in #6550
- Added ATOW Attributes to Skills; Improved Combat vs. Non-Combat Skill Handling by @IllianiBird in #6534
- Implemented ATOW-lite Aging Effects by @IllianiBird in #6535
- Added ATOW Skills by @IllianiBird in #6537
- Added "Glass Jaw" SPA by @IllianiBird in #6539
- Refactored Advanced Medical Edit Injury Dialog To Improve Error Handling by @IllianiBird in #6505
- Added AToW Wealth, Connections, Unlucky*, and Reputation Traits; Combat Sense, and Combat Paralysis SPAs; Integrated These Into CamOps Reputation by @IllianiBird in #6540
- Added ATOW Attribute Tracking and Utility Methods by @IllianiBird in #6552
- Fixed Inability to GM Activate Self-Crewed Units (such as DropShips) by @IllianiBird in #6551
- Rebranded "Intelligence" as "Reasoning" to Avoid Confusion with ATOW Intelligence Attribute by @IllianiBird in #6553
- Added the Ability to Purchase Attribute Improvements; Added the GM Ability to Mass Set Attributes by @IllianiBird in #6554
- Issue 6178: [RFE] Improved Display for in stock parts while salvaging by @psikomonkie in #6557
- Show engine tonnage in parts-in-use table by @psikomonkie in #6558
- Issue 6548: PersonnelTableModelColumn's cell value should be a date to allow proper sorting by @psikomonkie in #6559
- Fixed Campaign Portrait Fallback; Updated Immersive Dialog Visuals by @IllianiBird in #6562
- Added Attribute Columns to Personnel Table by @IllianiBird in #6555
- Issue 6560: Fix for negative temporary prisoner capacity by @goron111 in #6567
- Added Dedicated Skill Check Class Utility by @IllianiBird in #6561
- fix: moved the i18n to mhq i18n by @Scoppio in #6576
- Corrected Art Skill Type Names by @IllianiBird in #6577
- No Clone Method fixes. by @rjhancock in #6571
- Fix #2359, #6085: Updated Refitting Status Display To Show Time Left by @IllianiBird in #6599
- Fixed Refitting Units With Bays by @IllianiBird in #6598
- Fix #2968, #2996, #3758, #5332, #6469: Fixed Missing Part Resets when Failing or Cancelling Work Job by @IllianiBird in #6590
- Moved
ImageUtilities
Into MegaMek Package by @IllianiBird in #6600 - When restoring techs time, Large Vessel Crews should be considered techs. by @psikomonkie in #6601
- Fix #6596: Added Off-Board Deployment Validation and Improved Generation Safety by @IllianiBird in #6603
- Added new method preCognition for Princess. by @rjhancock in #6617
- Added Discretionary Spending System Based on Wealth Trait by @IllianiBird in #6565
- Fixed Facility Capacities Display Logic In Command Center Tab by @IllianiBird in #6568
- Added Campaign Option To Reset Criminal Record by @IllianiBird in #6569
- Added Option To Reset Temporary Prisoner Capacity by @IllianiBird in #6570
- Added Randomize Traits Option For Character Creation by @IllianiBird in #6572
- Refactored Edge Handling to Use Adjusted Edge Values by @IllianiBird in #6573
- Fixed Infinite Loop in
getAvailableForceIDs
(Sentry) by @IllianiBird in #6580 - Ensured StratCon Campaigns Always Generate At Least One Track (Sentry) by @IllianiBird in #6581
- Fix #6545: Prevented Self-Crewed Unit Crew from Going on Maternity Leave Mid-Refit, Mid-Repair, or Mid-Mothballing by @IllianiBird in #6582
- Added Skill Check Dialog Using New Centralized Skill Check Utility by @IllianiBird in #6578
- Updated Edge Handling and GUI Support (Sentry) by @IllianiBird in #6579
- Fix #6544: Restored Ability to Salvage Turrets by @IllianiBird in #6584
- Fix #6563: Fixed In Transit Sorting in Warehouse Tab by @IllianiBird in #6585
- Fix #4828, #6476: Updated Maintenance Handling and Tech Assignment Display by @IllianiBird in #6587
- Fix #4710: Added Ad-Hoc Maintenance Option by @IllianiBird in #6588
- Fix #4717: Added Display Of Days Till Next Maintenance Check To Hangar Table by @IllianiBird in #6589
- Fix #6449: Fixed Find Planet and Planet View Panel Interaction by @IllianiBird in #6591
- Fix #6439: Fixed Turnover Unit Assignment for Characters Breaking Contract by @IllianiBird in #6592
- Added Prisoner Capture Target Number to Logs by @IllianiBird in #6593
- Fix #6409: Corrected Crew Gunnery Skill Limits From 7 to 8 by @IllianiBird in #6594
- Fixed 24-hour Work Day in Refit Display by @IllianiBird in #6602
- Fix #6546: Fixed Display of Misc Award Images; Upgraded Award Image Scaling by @IllianiBird in #6583
- Fixed Mercenary Auction Decline Auction Option by @IllianiBird in #6604
- Issue 6245: Moved logic for adding refit kits from to ensure it works when added via GM Commands by @psikomonkie in #6612
- Added Tint To Campaign Options Tab Images by @IllianiBird in #6613
- Fix #6609: Increased Width of Finance Summary by @IllianiBird in #6614
- Fix #6616: Fixed Convoys Not Deploying to Scenarios by @IllianiBird in #6620
- Fix #6618: Implemented Pre-Tukayyid Clan Tech Restrictions to Force Generation by @IllianiBird in #6621
- Fix #3964: Added Clan Tech Refit Restrictions Before Battle Of Tukayyid by @IllianiBird in #6622
- Adjusted Missing Team Fallback Logging by @IllianiBird in #6625
- Implemented Graceful Failure when Loading Random Marriage Settings from Older Versions by @IllianiBird in #6626
- Implemented Graceful Failure when Loading Random Procreation Settings from Older Versions by @IllianiBird in #6627
- Fixed Error On Loading Campaign That Predates Combat Teams by @IllianiBird in #6628
- Fix #1460: Corrected Naming of the Planet Herculaneum/Marius's Tears by @IllianiBird in #6630
- Fix #2183, #3819, #4788: Corrected Hydrogen-Based Fuel Cost Calculation by @IllianiBird in #6631
- Refactored Temporary Prisoner Capacity Management by @IllianiBird in #6597
- Added Option to Award Children a Single SPA When They Turn 16 by @IllianiBird in #6608
- Added 29 Brand New, Fully Implemented SPAs from A Time of War; Added 2 New Unofficial SPAs by @IllianiBird in #6607
- Fix #3799: Added Option To Avoid Empty Systems In Pathfinding by @IllianiBird in #6632
- Fix #6341: Improved Name Escaping when Saving Unit in MekHQ's MekLab by @IllianiBird in #6595
- Refactored Phenotype Enum; Added ATOW Attributes to Character Generation; Added 'Extra Attribute Randomization' Campaign Option by @IllianiBird in #6564
- Fixed Skills Failing to Load into Campaign Options if Out-of-Date by @IllianiBird in #6615
- Fix #305: Added Medical Log, Assignment Log, Performance Report by @IllianiBird in #6624
- Updated Aging Effects to Include Clan Reputation Modifiers & Glass Jaw Gain by @IllianiBird in #6575
- Fixed NPE When Loading Units Without an Engine by @IllianiBird in #6634
- Implemented Graceful Failure when Loading Random Divorce Settings from Older Versions by @IllianiBird in #6635
- Fixed Formatting Issue in Campaign Load Prompt by @IllianiBird in #6636
- Fixed Retirement Transaction Type Compatibility for Older Versions by @IllianiBird in #6637
- Added Support For the "ROUT" Morale Level Used in Older Versions by @IllianiBird in #6638
- Fixed Commander's Day Dialog To Scale Banner Image Properly by @IllianiBird in #6639
- Fixed Incorrect Constants and Pronoun Placement in BirthAnnouncement by @IllianiBird in #6640
- Fixed Null Pointer Issue in Refit Handling by @IllianiBird in #6641
- Fix #6646: Fixed Skill XP Costs Resetting by @IllianiBird in #6647
- Better differentiate transport type in TOE by @psikomonkie in #6650
- Fix what units are passed to detach trailer/tractor so it only shows when needed by @psikomonkie in #6649
- Updated .gitignore to Account for New Player Quickstart File by @IllianiBird in #6664
- Fix #6653: Updated Doctor/Tech Uses Administration to No Longer Factor Administration into Experience Level by @IllianiBird in #6655
- Fix #6652: Fixed Use Player DropShips Always Picking the Same Unit by @IllianiBird in #6656
- Renamed "Company Generator" to "Quick Start Company Generator" by @IllianiBird in #6657
- Issue 6651: Removed Partial Maintenance and fixed Shorthanded Penalty by @psikomonkie in #6658
- Updated Presets to 50.05 by @IllianiBird in #6661
- A Couple of SPA XML Fixes by @IllianiBird in #6662
- Fixed Skill Panel Layout Calculation in Campaign Options IIC by @IllianiBird in #6663
- Fixed an NPE During Contract Resolution (Sentry) by @IllianiBird in #6667
- Fix #6668: Fixed Creative Accounting for Ammunition in Resupplies by @IllianiBird in #6671
- Issue 6672: Corrected swapped new day Optimize Medical Assignments and MRMS by @psikomonkie in #6673
- Fix #6654: Added New Player Quickstart Option by @IllianiBird in #6665
- Issue 6619: Prevent C3 Changes in MegaMek from Overwritting C3 in MHQ by @psikomonkie in #6659
- Tractor transport types can now be used for leadership bonus unit selections by @psikomonkie in #6648
- Fixed Command Skills Counting Down not Up by @IllianiBird in #6675
- Fixed NPE in
updateCommander
(Sentry) by @IllianiBird in #6677 - Issue 6688: Corrected Fuel Cost Calculation for DS by @psikomonkie in #6689
- Fix #6412, #6422: Fixed Multiple Scenario Template Issues by @IllianiBird in #6691
- Fix/acar move entity by copy by @Scoppio in #6669
- Fix 2 unreported problems in procurement table by @goron111 in #6690
- Improved Handling of Unit Rating Report for Older Campaigns by @IllianiBird in #6692
- Improved SkillLevel Parsing from Older Campaigns by @IllianiBird in #6693
- Made 'Invalid Profession' Errors More Visible With Advance for Older Campaigns by @IllianiBird in #6694
- Skip Turrets / Gun Emplacements when auto-configuring NPC ammo loadouts by @Sleet01 in #6695
- Updated New Player Guide; Added Print Friendly Version by @IllianiBird in #6696
- Updates to Version reading of Data. by @rjhancock in #6642
- Thunderbird Battle Armor (3145/NTNU RS Upgrade versions) had no space between (Upgrade) and [Wepaon Type] in MHQ, but it did in MM. by @psikomonkie in #6699
- Issue 6700: Fixed Formation-level kill awards by @psikomonkie in #6702
- Added Null Protection to
ReportHyperlinkListener
by @IllianiBird in #6703 - Updated Version Schema by @IllianiBird in #6704
- Refactored Centralized Skill Check Class to Use
TargetRoll
; Fixed Multiple Bugs by @IllianiBird in #6706 - Fixed SPA Grouping Logic in Campaign Options IIC by @IllianiBird in #6705
- Fixed Two Invalid and Removable SPAs by @IllianiBird in #6713
- Fixed Target Number Display in Skill Check Utility by @IllianiBird in #6714
- Replaced Placeholder Art in Skill Check Dialog by @IllianiBird in #6715
- Corrected Resupply Documentation; Archived Outdated Parts Procurement Documentation by @IllianiBird in #6716
- Fix #6717: Fixed Skill Compatibility Version Check by @IllianiBird in #6719
- Issue #6720: Ghostbusting in
MothballInfo
so Personnel Don't Return by @psikomonkie in #6721 - Moved
RandomSkillPreferences
to Skills Package by @IllianiBird in #6729 - Fix #3000, #4097: Updated Comms Center Functionality to Match Description by @IllianiBird in #6731
- Adjusted Resupply Scaling Factor in
Convoy Raid
andFacility Hostile Capture
by @IllianiBird in #6733 - Fixed Prisoner Capacity of Injured Prisoners by @IllianiBird in #6734
- Added Seed Force to Log During Scenario Generation by @IllianiBird in #6735
- Remove Redundant Logging in SkillType Updates by @IllianiBird in #6738
- Fix #3624, #4039: Fixed Transport Report Counting Mothballed Units as Occupying Bays by @IllianiBird in #6739
- Fix #4014: Fixed OmniPod Handling in Repair Bay Acquisitions Dialog by @IllianiBird in #6740
- Fix #4120: Updated Global Tooltip Behavior for Instant and Persistent Display by @IllianiBird in #6742
- Fix #6718: Ensured Only Active Techs are Reassigned When Activating Units from a Mothballed State by @IllianiBird in #6723
- Fix #6701: Added Colorblind Assistance to Refit Not Found Text by @IllianiBird in #6724
- Fix #1914 : Refactored Contract Terms Negotiations to Be Closer to RAW by @IllianiBird in #6726
- Fix sorting the units in the Unit Market by price by @goron111 in #6727
- Fix #6711: Fixed Conventional Infantry & Large Vessel (DropShip) Mothballing and Activation by @IllianiBird in #6722
- Added Option to Disable ATOW Attribute Scores by @IllianiBird in #6730
- Fix #3870: Allowed Extra Maintenance Time for Self-Crewed Units (Such as DropShips); Allowed Maintenance Time Changes for Mothballed Units by @IllianiBird in #6732
- Adjusted Maintenance Cycle Hangar Display by @IllianiBird in #6737
- Fix #3963: Added the Ability to GM Increase the Number of Each Part in the Warehouse. by @IllianiBird in #6741
- Fix #4086: Added Parts In Use Button to Warehouse Tab by @IllianiBird in #6743
- Simplified Roleplay Skills Randomization by @IllianiBird in #6736
- Updated "The Learning Ropes" Campaign Save File by @IllianiBird in #6745
- Fix #6400: Corrected Cargo Capacity of Cargo Bays to Account for Transported Units by @IllianiBird in #6725
- Fixed Gender Generation by @IllianiBird in #6755
- Issue #6753: Check if
Game
is null when replacing a Unit's Entity & Transfer C3 During Refit if Possible by @psikomonkie in #6754 - Fix #6750: Corrected Destination Edges by @IllianiBird in #6752
- Fix #4965: Added Procurement Pause/Resume Functionality by @IllianiBird in #6749
- Fix #5441: Added Student Counts to Personnel Report by @IllianiBird in #6751
- Fix #4801: Fixed Infantry Capacity Calculation in Transport Report by @IllianiBird in #6747
- Fix #4780: Added Minimum Height to Tech List in Mass Mothball by @IllianiBird in #6746
- Fix #6758: Fixed Ransom Events Not Ransoming Prisoners by @IllianiBird in #6759
- Added Missing 'Has Documentation' Icon to Unit Market Options in Campaign Options IIC by @IllianiBird in #6760
- Slightly Adjusted Tooltip Initial Delay Setting by @IllianiBird in #6762
- Fixed Defection Logic for Prisoners by @IllianiBird in #6757
- Fixed Exception When Adopting Child with Existing Parents (Sentry) by @IllianiBird in #6756
- Fix #6761: Fixed Birthday Generation Logic by @IllianiBird in #6764
- Fixed Loophole That Allowed Players to Acquire Clantech Prior to Tukayyid. by @IllianiBird in #6763
New Contributors
Full Changelog: v0.50.04...v0.50.05