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Insights: MegaMek/mekhq
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2 Releases published by 1 person
-
v0.50.05 v0.50.05-Development
published
Apr 25, 2025 -
v0.50.06 v0.50.06-Milestone
published
May 19, 2025
219 Pull requests merged by 7 people
-
Feature: #4838 Added Faction Standing System
#7071 merged
May 24, 2025 -
new rendering panel + adjusted resolution brakets
#7096 merged
May 24, 2025 -
Improvement: Separated Reputation-Related Campaign Options Into Their Own Tab
#7062 merged
May 23, 2025 -
Fix: Updated Preset Compatibility to Match Last Milestone
#7064 merged
May 23, 2025 -
Fix: Updated Campaign Options Iconography for 50.07
#7065 merged
May 23, 2025 -
Improvement: Improved GUI Look & Feel of Campaign Options and Immersive Dialogs
#7076 merged
May 23, 2025 -
Fix: Stopped Babies Breaking Child Labor Laws by Being Born With Jobs
#7079 merged
May 23, 2025 -
Improvement: Added Background Characters
#7082 merged
May 23, 2025 -
Fix: Restored Loading of Financial Year Duration Campaign Option
#7093 merged
May 23, 2025 -
Fix: Ensured all properties files are UTF-8.
#7095 merged
May 23, 2025 -
Jägers
#7094 merged
May 23, 2025 -
ENUMs
#7039 merged
May 23, 2025 -
Fix: Fixed Compatibility Handler for Removal of Scrounge
#7091 merged
May 23, 2025 -
Deprecation Removal from 0.50.05 and before, and legacy code.
#7090 merged
May 22, 2025 -
Fix Gradle warning due to a deprecation
#7058 merged
May 20, 2025 -
Fix: Fix Skill Fetching in Find Best in Role Comparison
#7057 merged
May 20, 2025 -
Feature: Implemented Attribute Score Modifiers to all Skills and Skill Usage
#6837 merged
May 20, 2025 -
Feature: Completely Rewrote and Rebalanced Recruitment for MekHQ and Campaign Operations
#6879 merged
May 19, 2025 -
Feature: Added 254 Civilian Professions
#6920 merged
May 19, 2025 -
Updated Gradle to 8.14.
#6922 merged
May 19, 2025 -
Feature: Added Tracking of Heroic and Legendary Skill Levels
#6904 merged
May 19, 2025 -
Feature: Added Externally Employed Civilians
#6961 merged
May 19, 2025 -
Feature: Added 7 New Unofficial SPAs for Admin Characters
#6783 merged
May 19, 2025 -
Fix: #6793 Fixed Maintenance Time for Battle Armor
#6809 merged
May 19, 2025 -
Improvement: Improved Speed of Log Entry Saving in Large Campaigns
#6846 merged
May 19, 2025 -
Improvement: Upgraded Contract Automation to Use the New Immersive Dialog Format
#6849 merged
May 19, 2025 -
Improvement: Moved New Bulletins to Use 'Simple' Version of Immersive Dialog and not 'Full' Version
#6851 merged
May 19, 2025 -
Improvement: Converted Most Convoy Dialogs into Immersive Dialogs
#6855 merged
May 19, 2025 -
Feature: Added Monthly Food and Housing Expenses from A Time of War
#6863 merged
May 19, 2025 -
Improvement: Removed 'Limit Combat Teams by Commander Strategy' Campaign Option
#6864 merged
May 19, 2025 -
Improvement: Refactored Resource Bundle Calls to Reduce Abstraction
#6897 merged
May 19, 2025 -
Fix: Restored Access to Units Involved in Prior Scenarios
#6942 merged
May 19, 2025 -
Fix: #6955 Fixed Personnel Cleanup to be More Reliable
#6980 merged
May 19, 2025 -
Improvement: Added Utility Methods to ReportingUtilities to Allow for Easier Application of Core Colors
#7000 merged
May 19, 2025 -
Improvement: Added Support for Command Lances in TO&E
#7001 merged
May 19, 2025 -
Improvement: Improved Spacing of Immersive Dialogs to Better Display Text When Missing 1+ Speakers
#7055 merged
May 19, 2025 -
Fix: Updated Reinforcement Documentation
#7054 merged
May 19, 2025 -
Fix: Stopped Higher Administration Skill Making Reinforcement Attempts Harder
#7053 merged
May 19, 2025 -
Fix: Final Grammar Pass on Glossary
#7052 merged
May 19, 2025 -
Fixed: Fixed Exception During Avionics Evaluation
#7051 merged
May 19, 2025 -
Improvement: Added Random Callsigns to Units Generated Randomly for Scenarios
#7046 merged
May 18, 2025 -
Fix: Stopped Random Death Not Randomly Causing People to Die
#7044 merged
May 18, 2025 -
Fix: Fixed Commander's Day Suppression
#7042 merged
May 18, 2025 -
Improvement: Extended Tutorialization Links & Glossary to Cover Most Tabs
#7041 merged
May 18, 2025 -
Finishing TODO: Conventional Fighter avionics parts cost fix
#7037 merged
May 18, 2025 -
Finishing TODO: Remove inline file path
#7038 merged
May 17, 2025 -
Fix: #7026 Fixed 'XP' Appearing Twice in Academy Tooltips
#7028 merged
May 17, 2025 -
Fix: (Sentry) Fixed Exception When Processing Education Tagalongs if Tagalong Has Exited the Campaign
#7029 merged
May 17, 2025 -
Adjusted default JVM options
#7032 merged
May 16, 2025 -
Fix: #7025 Fixed Mass Repair Dialog Throwing Exception When Run From Warehouse
#7027 merged
May 16, 2025 -
Improvement: Center Aligned Belligerents Panel
#7024 merged
May 16, 2025 -
Improvement: Added Art for Factions Missing Logos in the New Style
#7023 merged
May 16, 2025 -
Improvement: Princess No Longer Gets Crazy Buffed Tactics
#7022 merged
May 16, 2025 -
Fix: #7006 Fixed Label for Implants & Abilities Section of Person View
#7019 merged
May 16, 2025 -
Fix: #7017 Fixed Mass Repair Dialog Throwing Error in Warehouse
#7018 merged
May 16, 2025 -
Fix: Fixed Missing Wordwrap from Command Rights Tooltips
#7016 merged
May 16, 2025 -
Fix: Fixed Weight Calculation Visual Bug in StratCon Campaigns
#7015 merged
May 16, 2025 -
Fix: Fixed Skill Modifiers Not Being Factored into Profession Experience Level
#7014 merged
May 16, 2025 -
Fix: Fixed Formatting Error in Title of Some Campaign Options Tabs
#7011 merged
May 16, 2025 -
Fix: #7007 Fixed Cancel Deployment Producing Scenario with 0 BV Budget
#7009 merged
May 16, 2025 -
Fixes for issue #7004 - Purchase Unit Dialog Button Behavior
#7005 merged
May 16, 2025 -
Improvement: Updated MekHQ New Player Guide
#7020 merged
May 16, 2025 -
Fix: #7012 Properly update capacities when changing Transporters via refit
#7021 merged
May 15, 2025 -
Fix: Fixed Age Modifiers Applying Incorrectly for Ages 31-40; Added Unit Tests for Age Modifiers
#7013 merged
May 15, 2025 -
Fix: #6996 Fixed Sorting of Next Maintenance Column in Hangar
#7002 merged
May 14, 2025 -
Feature: Added Glossary Button to Campaign GUI to Allow Users to Quickly Access the Glossary
#6993 merged
May 14, 2025 -
Fix: #6998 Fixed Tactics Bonus to No Longer Use the Tactic Number as a Bonus
#6999 merged
May 14, 2025 -
Fix: Restored Missing Character Profession in Person View
#6992 merged
May 14, 2025 -
Improvement: #6878 Added the Ability to Hide Personalities on Individual Characters
#6991 merged
May 14, 2025 -
Improvement: #6921 Added Report Message to Alert Player to the Delivery of a Unit
#6987 merged
May 14, 2025 -
Fix: #6967 Crew can be assigned to dual cockpits
#6986 merged
May 14, 2025 -
Fix: Corrected Command Paralysis description
#6983 merged
May 14, 2025 -
Fix: #6788, #6979 Fixed Naming of MekTech Portrait Folders & Portraits
#6981 merged
May 14, 2025 -
Fix: #6971 Fixed SPA Subtypes Not Being Visible in Person View Panel
#6976 merged
May 14, 2025 -
Fix: #6972 Added 'Patrol' Combat Role to the Briefing Room Tutorial Panel
#6975 merged
May 14, 2025 -
Fix: Added Missing Commander Address from Convoy Roleplay Events
#6974 merged
May 14, 2025 -
Improvement: Added Scenario Briefing Dialog to Briefing Room on Scenario Start
#6969 merged
May 14, 2025 -
Improvement: Added Hint Panel to TO&E Tab; Updated Glossary With New TO&E-Related Entries
#6968 merged
May 14, 2025 -
Fix for Capital Ship Armor Repair Time
#6964 merged
May 14, 2025 -
Improvement: Rolled Back Renaming of 'Dependent' Role to 'Unemployed'
#6963 merged
May 14, 2025 -
Improvement: Added a Hint Display to Campaign Options IIC
#6958 merged
May 14, 2025 -
Fix: Fixed Unclear Wording in Procurement when Out of Acquisition Attempts
#6951 merged
May 14, 2025 -
Fix: Added Clan Labels and Descriptions to Profession Descriptions and Labels
#6960 merged
May 14, 2025 -
Fix: Added Missing Art/Cooking Skill as Potential Skill for the Vehicle Crewmember Role
#6950 merged
May 10, 2025 -
Fix: Fixed Calculation of Required Forces to Better Account for Non-Standard Combat Teams
#6941 merged
May 10, 2025 -
Fix: Fixed Mac Displaying Profession Descriptions Incorrectly in Taskbar
#6949 merged
May 10, 2025 -
Fix: Stopped Characters Resigning While Campaign is In Transit (Again)
#6947 merged
May 10, 2025 -
Fix: #6937 Fixed Display of Implants in New Person View Panel
#6940 merged
May 10, 2025 -
Improvement: Categorized Professions When Hiring Via Toolbar
#6916 merged
May 10, 2025 -
Improvement: Added Interest/Law; Fixed Incorrect Name of Constant
#6917 merged
May 10, 2025 -
Improvement: Added a Centralized Handler for What Skills are Tied to What Professions
#6918 merged
May 10, 2025 -
Improvement: Improved Display of Civilian Professions
#6923 merged
May 10, 2025 -
Improvement: Changed 'Role' to 'Profession'; Changed Mentions of a 'Dependent' Profession to 'Civilian'
#6924 merged
May 10, 2025 -
Improvement: Updated Campaign Options to Use Civilian Instead of Dependent Terminology
#6928 merged
May 10, 2025 -
Fix: Stopped Personnel From Skipping Their Paycheck
#6930 merged
May 10, 2025 -
Improvement: Removed Multi-Crew Admin Strain Reductions, Simplifying the Calculation of Admin Strain
#6931 merged
May 10, 2025 -
Fix: Enforced Rules for Profession Requirements when Editing Person
#6933 merged
May 10, 2025 -
Fix: #6882 Fixed NPC Resupply Convoys Getting Lost On Their Way To Interception Scenarios
#6936 merged
May 10, 2025 -
Fix: Fixed Academy Curriculum Tooltips Displaying 'Doctor' Skill Instead of 'Surgery/Any'
#6939 merged
May 10, 2025 -
Fix: #6944 Fixed Wealth Unintentionally Capping at 5 Instead of 10
#6945 merged
May 10, 2025 -
Improvement: Added Tooltips to Professions Showing Associated Skills and Their Linked Attributes
#6946 merged
May 10, 2025 -
Improvement: #6867 Added Weapons as a separate autologistics category
#6943 merged
May 10, 2025 -
Fix: Minor Fix to Profession Categorization
#6925 merged
May 9, 2025 -
Fix: #6880 Added GUI Scaling to Repair Bay Job Listings
#6908 merged
May 8, 2025 -
Improvement: Updated tooltip in MRMS dialog and JUnit Tests for
MRMSService.java
#6889 merged
May 8, 2025 -
Improvement: Added Categorization Sorting to Edit & Create Person Dialogs
#6909 merged
May 8, 2025 -
Improvement: Moved Remove All Roleplay Skills into Person; Expanded Functionality
#6912 merged
May 8, 2025 -
Improvement: Introduced Profession SubTypes for Easier Categorization
#6914 merged
May 8, 2025 -
Fix: Removed Duplicate Resource Bundle Entry
#6913 merged
May 8, 2025 -
Improvement: When Selecting Change Profession Categorize Professions Based on SubType
#6915 merged
May 8, 2025 -
Improvement: Added GM Option to Remove All Roleplay Skills From A Character
#6900 merged
May 7, 2025 -
Fix: Fixed New Option Iconography Appearing on Separate Line in Campaign Options
#6905 merged
May 7, 2025 -
Improvement: Updated Stock Presets for 50.06
#6902 merged
May 7, 2025 -
Improvement: Updated New Player Quick Start Save for 50.06
#6903 merged
May 7, 2025 -
Fix: Fixed Exception During Campaign Preset Saving Caused by Two Wrongly Setup Skills
#6901 merged
May 7, 2025 -
Fix: Fixed Missing Interest/Sports & Training Skills
#6898 merged
May 7, 2025 -
calculateCostPerJump variable cleanup, reformatting, logic corrections.
#6885 merged
May 7, 2025 -
Improvement: Added Additional Testing for Skills
#6896 merged
May 7, 2025 -
Fix/acar npe on resolution
#6883 merged
May 7, 2025 -
Improvement: Added Alphabetical Sorting of Skills
#6892 merged
May 7, 2025 -
Improvement: Deprecated Climbing
#6887 merged
May 6, 2025 -
Improvement: Renamed Several Skills to Better Match ATOW
#6888 merged
May 6, 2025 -
Fix: Fixed Astech & Medic Skill Generation
#6875 merged
May 6, 2025 -
Fixed: Corrected Formatting of Bondsref Messaging
#6886 merged
May 6, 2025 -
Improvement: Added Faction Icons to Briefing Room
#6858 merged
May 6, 2025 -
Fix: Fixed Placement of GM Prisoner Ransom Option
#6869 merged
May 6, 2025 -
Fix: Fixed Abtakha Availability
#6874 merged
May 6, 2025 -
Fix for Unit Sale Costs being generally incorrect - Mekhq part
#6868 merged
May 6, 2025 -
Improvement: Switched Faction Logos to Use Same Logos as Campaign Options IIC
#6857 merged
May 6, 2025 -
Fix: #6775 AutoLogistics properly considers
AmmoStorage
as ammo and not other#6859 merged
May 5, 2025 -
Improvement: Updated Campaign Options Iconography for 50.06
#6847 merged
May 2, 2025 -
Fix: #6821 Fixed Drill Instructor Awards Being Issued While Not on a Mission
#6827 merged
May 2, 2025 -
Improvement: Made Planetary Acquisition Verbose Mode Even More Verbose
#6840 merged
May 2, 2025 -
Improvement: Adjusted Wealth Reinvestment Message when Zero C-Bills Are Being Reinvested
#6826 merged
May 2, 2025 -
Improvement: Switched Medical Daily Notices from Reports to Log Entries
#6825 merged
May 2, 2025 -
Improvement: Added Categorization of SPAs to Right-Click Personnel Menu
#6822 merged
May 2, 2025 -
Fix: Fixed Ammo Not Stacking in the Warehouse
#6816 merged
May 2, 2025 -
Improvement: Reduced Winter Holiday Message Spam
#6812 merged
May 2, 2025 -
Fix: Fixed Exception When Viewing Past-Scenarios While Blind Drop or True Blind Drop is Enabled
#6806 merged
May 2, 2025 -
Improvement: Improved Robustness of Automatic Unmothballing in Contract Automation
#6810 merged
May 2, 2025 -
Fix: #6782 Fixed Campaign Summary Displays of Kitchen Capacity and Injured Personnel
#6795 merged
May 2, 2025 -
PR: Added Categorization of Skills to Right-Click Personnel Menu
#6823 merged
May 1, 2025 -
Fix: Reset Initial Delay of Tooltips to Pre-50.05 Values
#6824 merged
May 1, 2025 -
PR: Moved SPA Info in Preparation for Future Changes
#6820 merged
May 1, 2025 -
Fix: Added Missing Exceptional Attribute Charisma SPA
#6818 merged
May 1, 2025 -
Fix: Fixed Arrival Time in Several Scenario Templates
#6814 merged
May 1, 2025 -
PR: Added 'Advanced Multiple Days' & 'Mass Personnel Training' Buttons
#6811 merged
May 1, 2025 -
Issue #6790: Prevent NPE from C3 when Refitting
#6808 merged
May 1, 2025 -
Fix: Significantly Improved TO&E Reading Speed by Removing C3 Calculations
#6807 merged
May 1, 2025 -
Fix: Fixed Visual Bug Causing Next Maintenance to Always be Displayed in the Hangar
#6805 merged
May 1, 2025 -
Fix: Fixed Error when Adopting Child With Existing Parents
#6804 merged
May 1, 2025 -
Fix: Fixed Error When Attempting to Fetch Bloodname for Characters Without a Bloodname
#6792 merged
May 1, 2025 -
Fix: Stopped Mercenary Auctions Gifting a Hundred Support Points (No Really)
#6784 merged
May 1, 2025 -
Fix: Stopped Certain Personal Log Entries being Deleted on Load
#6803 merged
May 1, 2025 -
Fix: Fixed Dynamic Difficulty Modifiers
#6777 merged
May 1, 2025 -
Revert "Fix #3111: Added Heroic and Legendary Skill Levels"
#6802 merged
Apr 28, 2025 -
Fix #6785: Fixed NPE on New Contract when Negotiator Lacks Negotiation Skill
#6786 merged
Apr 26, 2025 -
Fix #6778: Prisoners Are Now Correctly Released When Enemy Routs
#6779 merged
Apr 26, 2025 -
Fix #6771: Loosened Government Force Command Rights Re-Roll Restrictions
#6774 merged
Apr 26, 2025 -
Fixed Birth Announcement Dialog Suppression Behavior
#6773 merged
Apr 26, 2025 -
Refactor StratCon Reinforcement Logic and Improve Skill Checks
#6709 merged
Apr 26, 2025 -
Fixed Advanced Medical Fracture Injuries
#6776 merged
Apr 26, 2025 -
Refactored Medical Systems
#6707 merged
Apr 26, 2025 -
Updated Command Skills to Match RAW Values
#6708 merged
Apr 26, 2025 -
Implement RFE #6058 display cost of orderd parts
#6674 merged
Apr 26, 2025 -
Made Injuries Appear More Serious By Changing Terms
#6670 merged
Apr 26, 2025 -
Fix #4551: Added Double-Click Functionality to the Infirmary Tab to Jump to Patients in Personnel Tab
#6644 merged
Apr 26, 2025 -
Added Support for Mission and Scenario Hyperlinking
#6643 merged
Apr 26, 2025 -
Fix #3111: Added Heroic and Legendary Skill Levels
#6623 merged
Apr 26, 2025 -
Restored Event Handlers for Campaign State Management
#6772 merged
Apr 26, 2025 -
0.50.06 Deprecation Removal and Clean up
#6768 merged
Apr 26, 2025 -
Updated Rank System XML Version to 0.50.06
#6767 merged
Apr 26, 2025 -
Fixed Aging Effects Applying Even When Disabled
#6766 merged
Apr 25, 2025 -
Added Aging Effects Documentation
#6765 merged
Apr 25, 2025 -
Fixed Loophole That Allowed Players to Acquire Clantech Prior to Tukayyid.
#6763 merged
Apr 25, 2025 -
Fix #6761: Fixed Birthday Generation Logic
#6764 merged
Apr 25, 2025 -
Fixed Exception When Adopting Child with Existing Parents (Sentry)
#6756 merged
Apr 25, 2025 -
Fixed Defection Logic for Prisoners
#6757 merged
Apr 24, 2025 -
Slightly Adjusted Tooltip Initial Delay Setting
#6762 merged
Apr 24, 2025 -
Added Missing 'Has Documentation' Icon to Unit Market Options in Campaign Options IIC
#6760 merged
Apr 24, 2025 -
Fix #6758: Fixed Ransom Events Not Ransoming Prisoners
#6759 merged
Apr 24, 2025
10 Pull requests opened by 4 people
-
feat: add actual board for acar
#6938 opened
May 9, 2025 -
Improvement: Changed Logic for Mass Repair Mass Salvage
#6973 opened
May 13, 2025 -
Updates the dropship acquisition TNs in UnitOrder
#7030 opened
May 16, 2025 -
Leases!
#7043 opened
May 18, 2025 -
Finance NewDay cleanup. Variable and function condensing.
#7050 opened
May 19, 2025 -
Refactor mek hq unit selector
#7085 opened
May 22, 2025 -
Improvement: Added Faction Standing Report
#7089 opened
May 22, 2025 -
Improvement: Added Faction Standing Support for Non-StratCon Campaigns
#7092 opened
May 23, 2025 -
Improvement: Updated Campaign UI to Use New Rounded Borders and Buttons
#7097 opened
May 24, 2025
80 Issues closed by 8 people
-
[RFE] Introduce Homebrew Faction Loyalty Module to MekHQ
#4838 closed
May 24, 2025 -
Cannot Order Capital-Scale Armor
#175 closed
May 20, 2025 -
[RFE] Hire Minimum Compliment
#6873 closed
May 19, 2025 -
Admin SPA Networker[RFE]
#6686 closed
May 19, 2025 -
Admin SPA Logistician [RFE]
#6681 closed
May 19, 2025 -
Admin SPA Adept [RFE]
#6679 closed
May 19, 2025 -
Admin SPA Scrounge [RFE]
#6678 closed
May 19, 2025 -
[Issue] [0.50.05] Incorrect maintenance time for battle armor
#6793 closed
May 19, 2025 -
[Issue]Departed people not cleaning up.
#6955 closed
May 19, 2025 -
[Issue] Typo in education submenu (New to Nightly 1860)
#7026 closed
May 17, 2025 -
java.lang.IndexOutOfBoundsException when using custom education file.
#7031 closed
May 16, 2025 -
[Issue] Mass Repair Warehouse Functionality Partially Functional (Nightly 1860)
#7025 closed
May 16, 2025 -
[Issue] 2 separate "Traits and Misc" sections in personnel info
#7006 closed
May 16, 2025 -
[Issue] Mass Repair Function in parts warehouse non-functional
#7017 closed
May 16, 2025 -
[Issue] Can't Assign BA into BA Factory Upgarde Variant Maxim in TOE after Refit
#7012 closed
May 15, 2025 -
[Issue] Enemy DropShip will not generate for Deep Raid Mission (Nightly 1855)
#6956 closed
May 15, 2025 -
[Issue] 0.50.06-nightly-2025-05-14 - NPE when sorting by next maintenance cycle in hangar status view
#6996 closed
May 14, 2025 -
[Issue] 50.06 Nightly - Inititaive Bonus seems off
#6998 closed
May 14, 2025 -
[RFE] Ability to hide personality descriptions on a per-character basis
#6878 closed
May 14, 2025 -
[Issue] tooltips for command rights in contracts need to be updated for 50.06 changes
#6978 closed
May 14, 2025 -
[Issue] Incorrect Skill Level
#6948 closed
May 14, 2025 -
[Issue] Tooltip typos under "Spend XP" Menu (Nightly 1854)
#6952 closed
May 14, 2025 -
[RFE] Daily log notification upon delivery of a new unit
#6921 closed
May 14, 2025 -
[Issue] Can't assign existing mekwarriors to some dual cockpit meks
#6967 closed
May 14, 2025 -
Odd Marriage bug that is adding dependents for my personnel to marry. Aka: Mail Order Brides.
#6954 closed
May 14, 2025 -
[Issue] Quick Start Company generator generates techs without portraits
#6979 closed
May 14, 2025 -
[Issue] BattleMech Technician Portraits are duplicated
#6788 closed
May 14, 2025 -
[Issue] Facility Assault missions no longer allow you to capture the facility (New to Nightly #1855)
#6957 closed
May 14, 2025 -
[Issue] 0.50.06 - Weapon Spec/Sandblaster/Etc SPA's no longer show what weapon they're associated with
#6971 closed
May 14, 2025 -
[Issue] 0.50.06-SNAPSHOT - Briefing room role description does not list "Patrol"
#6972 closed
May 14, 2025 -
[Issue] NPE from implants
#6937 closed
May 10, 2025 -
[Issue] Unexpected Administrative Strain
#6926 closed
May 10, 2025 -
[Issue] Emergency convoy scenario generated without convoy
#6882 closed
May 10, 2025 -
[Issue]Wealth Capped at 5
#6944 closed
May 10, 2025 -
[RFE] Add a weapons category to AutoLogistics and improve default settings values
#6867 closed
May 10, 2025 -
[Issue]Uncaught java.lang.ClassCastException detected
#6871 closed
May 8, 2025 -
[Issue] Forces supposed to be tanks and infantry are mechs instead
#6919 closed
May 8, 2025 -
[Issue] Size for dialog boxes / text incorrect
#6880 closed
May 8, 2025 -
[Issue] Cannot invoke "megamek.common.Game.getEntitiesVector()" because "this.game" is null
#6910 closed
May 7, 2025 -
[Issue] Incorrect Dialog
#6884 closed
May 7, 2025 -
RFE: Larger/Adjustable Portrait Display Size
#4451 closed
May 7, 2025 -
[RFE] Option for larger size portraits on personnel and toe tabs.
#6326 closed
May 7, 2025 -
[Issue] Negative Battle Value
#6890 closed
May 7, 2025 -
[Issue] [0.50.05] Unit Sale Price Generally Incorrect
#6835 closed
May 5, 2025 -
[Issue] AC/5 Ammo being considered a 'weapon'/'other' instead of ammo
#6775 closed
May 5, 2025 -
[Issue] Personnel and unit imports non-functional
#6801 closed
May 3, 2025 -
MekHQ 50.05 taking significantly longer than 50.04 to advance days.
#6828 closed
May 2, 2025 -
[Issue] Briefing Room remembers roles.
#6821 closed
May 2, 2025 -
[49.5] BAR armor conflicts with Standard armor
#2942 closed
May 2, 2025 -
Can't repair Armor Despite having Armor in Stock [Issue]
#6780 closed
May 2, 2025 -
[50.05] Warning symbol on Kitchens while (x/y) x is smaller than y.
#6782 closed
May 2, 2025 -
[Issue]Uncaught exception when re-ordering scenarios
#6796 closed
May 2, 2025 -
[Issue] ACAR results do not total to 100
#6797 closed
May 1, 2025 -
[Issue] launching MM from fresh MHQ sets map tooltip trigger timer to ~0
#6819 closed
May 1, 2025 -
[Issue] Uncaught Java Exception when traveling to planet
#6791 closed
May 1, 2025 -
Custom Meklab Error
#6790 closed
May 1, 2025 -
[Issue] [0.50.05] HQ hangs when opening TO&E tabs
#6794 closed
May 1, 2025 -
[50.05] Next Maint. tab visible in Hangar when 'Enable Unit Maintenance' is disabled.
#6798 closed
May 1, 2025 -
[Issue] ConcurrentModificationException when trying to adopt an orphan
#6799 closed
May 1, 2025 -
[Issue] Personnel log entries disappearing
#6800 closed
May 1, 2025 -
[50.04] Every tech in my unit spends their entire working day "successfully" reloading the same ammo bin
#6470 closed
Apr 29, 2025 -
[Issue] Ammo Bin unable t F438 o reload
#6191 closed
Apr 29, 2025 -
[Issue] 50.04N - Ammo issue in salvaged Mechs and ASF.
#6318 closed
Apr 29, 2025 -
GM Generate Contract Error
#6785 closed
Apr 26, 2025 -
[Issue] Got prompted to ransom/execute/free prisoners even though had none
#6778 closed
Apr 26, 2025 -
[Issue] Renegotiate command rights as a government force (non-merc)
#6771 closed
Apr 26, 2025 -
Admin SPA Recruiter [RFE]
#6680 closed
Apr 26, 2025 -
[RFE] Display the cost when clicking "Order Parts to Fill Requested Stock"
#6058 closed
Apr 26, 2025 -
[RFE]: Infirmary Tab Improvements
#4551 closed
Apr 26, 2025 -
RFE - Add 'Heroic' and 'Legendary' pilot skill brackets above Elite in MekHQ.
#3111 closed
Apr 26, 2025 -
[50.02] Customize in Mek Lab function in Hanger returning Java Error
#5579 closed
Apr 26, 2025 -
[Issue] Accepting a prisoner ransom doesn't actually do anything
#6758 closed
Apr 24, 2025 -
[Issue] MekHQ's MekLab Broken Resulting in NPE Related to C3 and/or Null Game
#6753 closed
Apr 24, 2025
50 Issues opened by 21 people
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Changing role to/from Vehicle Crewmember resets Time in Service
#7088 opened
May 22, 2025 -
[Issue] Aging Reputation Effects
#7087 opened
May 22, 2025 -
[Issue] Scenario missing map, not on stratcon, wont start.
#7086 opened
May 22, 2025 -
[50.06] Broken Hyperlinks at the bottom of the window
#7084 opened
May 22, 2025 -
[RFE] Bottom up TO&E parsing
#7080 opened
May 21, 2025 -
[Issue] Low Contract Force Requirements
#7081 opened
May 21, 2025 -
[50.06] Haunted Dreams in Quirks is listed twice
#7077 opened
May 21, 2025 -
[Issue] Infantry field guns do not spend ammunition (or require reloading) when used in ACAR
#7075 opened
May 21, 2025 -
[Issue] (Typo) "Combat Roles" description in Briefing Room displays innacurate UI instructions
#7074 opened
May 21, 2025 -
[Issue] Campaign options line spacing in operations submenu (Finances -> General -> Payments)
#7072 opened
May 21, 2025 -
[Issue] Elite Clan Opfor Have Too High Skill Rating
#7070 opened
May 20, 2025 -
[Issue] Purchase Unit doesn't have any units
#7069 opened
May 20, 2025 -
Uncaught Exception on trying to purchase unit.
#7068 opened
May 20, 2025 -
[Issue] "Starting Loan" option in "Quick Start Company Generation" doesn't work
#7067 opened
May 20, 2025 -
[Issue] Doubled mech designations in generated mercenary companies
#7066 opened
May 20, 2025 -
[Issue] Infirmary predicting permanent injuries
#7061 opened
May 20, 2025 -
Purchase Unit Screen Gives Null Pointer Exception When GM Mode is Off
#7060 opened
May 20, 2025 -
[Issue] Omnipods on OmniASF causing repair error
#7049 opened
May 18, 2025 -
[RFE] Ability to make manual double attribute checks and opposed actions from AToW
#7048 opened
May 18, 2025 -
[RFE] personnel report to show secondary roles held
#7045 opened
May 18, 2025 -
[Issue] Unfinished repair task lingers after a mech was deployed
#7040 opened
May 17, 2025 -
[Issue] Cannot network multiple C3 units at once in TO&E
#7036 opened
May 17, 2025 -
[Issue] Death is AWOL
#7035 opened
May 17, 2025 -
[Issue] DropShip defense/escort/blockade run seem to key off same DS in support force
#7034 opened
May 17, 2025 -
[Issue] [50.05] Purchase Unit GUI behavior
#7004 opened
May 14, 2025 -
[Issue]Item price not shown correctly
#6995 opened
May 14, 2025 -
[RFE] Mass SPA training
#6970 opened
May 13, 2025 -
[RFE]Education report prior to transiting and on demand
#6965 opened
May 12, 2025 -
[RFE]Warehouse, Auto Reload and Repair Bay need to use consistent unit for ammo.
#6953 opened
May 11, 2025 -
[RFE]Need to adjust several maneuvering pilot-only SPAs pre-req so multi-crew vees can use them
#6934 opened
May 9, 2025 -
[Issue] MekHQ 50.05 freeze after closing the MegaMekLab module and returning to the hangar
#6906 opened
May 7, 2025 -
[RFE] Limit ability of permanent astechs to hoard XP
#6877 opened
May 4, 2025 -
[RFE] Smoothe out the new maintenance times
#6876 opened
May 4, 2025 -
[RFE] Allow GM Mode to change Command Rights on Contracts
#6872 opened
May 4, 2025 -
[RFE] More precise Export labels
#6870 opened
May 4, 2025 -
[RFE] Nag for Subcontracts available
#6866 opened
May 3, 2025 -
[RFE] Market Buttons
#6865 opened
May 3, 2025 -
[Issue] Deployment zones get mixed up after a few missions in MHQ
#6838 opened
May 1, 2025 -
[Issue] Invalid Dropship assigned to planetary operations
#6834 opened
Apr 30, 2025 -
[Issue] OPFOR in Stratcon missions uses ammo types not existing in the time period of the campaign
#6833 opened
Apr 30, 2025 -
[RFE] Add Piloting/Naval and Gunnery/ProtoMek to Education
#6832 opened
Apr 30, 2025 -
[Issue]The existing stock number shown while stripping equipment is wrong
#6815 opened
Apr 29, 2025 -
[RFE] maintanance over 480 min
#6789 opened
Apr 27, 2025 -
[Issue] large vessel crews don't benefit from admin skill
#6787 opened
Apr 26, 2025 -
[0.50.05] Tech maintenance time still limited to 480 minutes a day
#6781 opened
Apr 26, 2025 -
Quickstart Support Personnel Officer [RFE]
#6770 opened
Apr 26, 2025 -
[Issue] Typos in the New Players Guide
#6769 opened
Apr 26, 2025
7 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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[Issue] Finish button not working for Scenario Completion Wizard
#6475 commented on
Apr 24, 2025 • 0 new comments -
Generate unique command pilot for command-console equipped OpFor Mechs
#3491 commented on
Apr 27, 2025 • 0 new comments -
Dialogue windows not opening through top bar menus
#6492 commented on
Apr 30, 2025 • 0 new comments -
[Issue]Hotkeys don't work
#6712 commented on
May 1, 2025 • 0 new comments -
[Issue] Dependency Upgrade Needed -> org.joda:joda-money
#6044 commented on
May 8, 2025 • 0 new comments -
Double Heat sinks not appearing in Warehouse [Issue]
#6697 commented on
May 10, 2025 • 0 new comments -
Uncaught NullPo 2BC3 interException when attempting to select a refit kit for some dropships
#3698 commented on
May 20, 2025 • 0 new comments